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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using RecRoom.Core.Imposters;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace RecRoom.Avatars.Poseable.Editor
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{
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// Token: 0x020024A3 RID: 9379
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[Token(Token = "0x20024A3")]
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public class PoseableAvatarAuthoringLighting : MonoBehaviour
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{
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// Token: 0x0600EFF5 RID: 61429 RVA: 0x0036DA18 File Offset: 0x0036BC18
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[Token(Token = "0x600EFF5")]
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[Address(RVA = "0x1A07570", Offset = "0x1A06570", VA = "0x181A07570")]
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public void Initialize(PoseableAvatarAuthoringScene LHECBPFGEMH, ImposterRenderConfig PBGBNMCPEAJ)
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{
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this.LHECBPFGEMH = LHECBPFGEMH;
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RenderSettings.ambientMode = AmbientMode.Trilight;
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int num = 0;
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if (PBGBNMCPEAJ != num)
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{
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this.FromLightingConfig(PBGBNMCPEAJ);
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}
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}
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// Token: 0x0600EFF6 RID: 61430 RVA: 0x0036DA48 File Offset: 0x0036BC48
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[Token(Token = "0x600EFF6")]
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[Address(RVA = "0x1A07330", Offset = "0x1A06330", VA = "0x181A07330")]
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public URPLight[] GetLights()
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{
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return this.LightingRoot.GetComponentsInChildren<URPLight>();
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}
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// Token: 0x0600EFF7 RID: 61431 RVA: 0x0036DA68 File Offset: 0x0036BC68
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[Token(Token = "0x600EFF7")]
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[Address(RVA = "0x1A071D0", Offset = "0x1A061D0", VA = "0x181A071D0")]
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public void GetLightingConfig(ref ImposterRenderConfig PBGBNMCPEAJ)
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{
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URPLight[] componentsInChildren = this.LightingRoot.GetComponentsInChildren<URPLight>();
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Func<URPLight, ImposterRenderConfig.LightConfig> func = new Func(this.NAFAJGBPIMC);
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ImposterRenderConfig.LightConfig[] array = Enumerable.ToArray<ImposterRenderConfig.LightConfig>(Enumerable.Select<URPLight, ImposterRenderConfig.LightConfig>(componentsInChildren, func));
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Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
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Color ambientGroundColor = RenderSettings.ambientGroundColor;
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Color ambientSkyColor = RenderSettings.ambientSkyColor;
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Cubemap customReflection = RenderSettings.customReflection;
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}
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// Token: 0x0600EFF8 RID: 61432 RVA: 0x0036DAC0 File Offset: 0x0036BCC0
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[Token(Token = "0x600EFF8")]
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[Address(RVA = "0x1A06D80", Offset = "0x1A05D80", VA = "0x181A06D80")]
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public void FromLightingConfig(ImposterRenderConfig PBGBNMCPEAJ)
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{
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int num;
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int num2;
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do
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{
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num = 0;
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List<URPLight> list = Enumerable.ToList<URPLight>(this.LightingRoot.GetComponentsInChildren<URPLight>());
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bool flag;
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if (flag)
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{
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Transform transform;
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Transform parent = transform.parent;
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global::UnityEngine.Object.DestroyImmediate(transform.gameObject);
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Transform lightingRoot = this.LightingRoot;
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if (!(parent != lightingRoot))
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{
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continue;
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}
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global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
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}
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num2 = 0;
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}
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while (num != 0);
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ImposterRenderConfig.LightConfig[] lights = PBGBNMCPEAJ.lights;
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if (num2 < lights.Length)
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{
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GameObject gameObject = new GameObject("Light Offset");
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GameObject gameObject2 = new GameObject("Light");
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Transform transform2 = gameObject2.transform;
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Transform transform3 = gameObject.transform;
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transform2.parentInternal = transform3;
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Transform transform4 = gameObject.transform;
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Transform lightingRoot2 = this.LightingRoot;
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transform4.parentInternal = lightingRoot2;
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URPLight urplight = gameObject2.AddComponent<URPLight>();
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Transform transform5 = this.LHECBPFGEMH.poseableDummy.transform;
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ImposterRenderConfig.LightConfig lightConfig = PBGBNMCPEAJ.lights[num2];
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PoseableAvatarAuthoringLighting.PJOADLFDDOE(urplight, transform5, lightConfig);
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num2++;
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}
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RenderSettings.ambientMode = AmbientMode.Trilight;
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RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
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}
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// Token: 0x0600EFF9 RID: 61433 RVA: 0x0036DBE8 File Offset: 0x0036BDE8
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[Token(Token = "0x600EFF9")]
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[Address(RVA = "0x1A07380", Offset = "0x1A06380", VA = "0x181A07380")]
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private void HDEKJFPAJJA(URPLight OKBCAEBMIHF)
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{
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Transform parent = OKBCAEBMIHF.transform.parent;
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global::UnityEngine.Object.DestroyImmediate(OKBCAEBMIHF.gameObject);
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Transform lightingRoot = this.LightingRoot;
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if (parent != lightingRoot)
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{
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global::UnityEngine.Object.DestroyImmediate(parent.gameObject);
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}
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}
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// Token: 0x0600EFFA RID: 61434 RVA: 0x0036DC30 File Offset: 0x0036BE30
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[Token(Token = "0x600EFFA")]
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[Address(RVA = "0x1A07480", Offset = "0x1A06480", VA = "0x181A07480")]
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private URPLight HGAFIINCFHN()
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{
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GameObject gameObject = new GameObject("Light Offset");
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GameObject gameObject2 = new GameObject("Light");
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Transform transform = gameObject2.transform;
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Transform transform2 = gameObject.transform;
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transform.parentInternal = transform2;
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Transform transform3 = gameObject.transform;
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Transform lightingRoot = this.LightingRoot;
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transform3.parentInternal = lightingRoot;
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return gameObject2.AddComponent<URPLight>();
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}
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// Token: 0x0600EFFB RID: 61435 RVA: 0x0036DC90 File Offset: 0x0036BE90
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[Token(Token = "0x600EFFB")]
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[Address(RVA = "0x1A07600", Offset = "0x1A06600", VA = "0x181A07600")]
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private static ImposterRenderConfig.LightConfig KKMGOHFCCPO(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF)
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{
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ImposterRenderConfig.LightConfig lightConfig = new ImposterRenderConfig.LightConfig();
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Vector3 vector;
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float z = vector.z;
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Transform transform = OKBCAEBMIHF.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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string name = OKBCAEBMIHF.gameObject.name;
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lightConfig.name = name;
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Vector3 vector4;
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float z4 = vector4.z;
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lightConfig.offsetOrientationEulerAngles.z = z4;
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float num;
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lightConfig.offsetDistance = num;
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LightType type = OKBCAEBMIHF.<UnityLight>k__BackingField.type;
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lightConfig.lightType = type;
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float range = OKBCAEBMIHF.<UnityLight>k__BackingField.range;
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lightConfig.range = range;
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float spotAngle = OKBCAEBMIHF.<UnityLight>k__BackingField.spotAngle;
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lightConfig.spotAngle = spotAngle;
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Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
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float intensity = OKBCAEBMIHF.<UnityLight>k__BackingField.intensity;
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lightConfig.intensity = intensity;
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float bounceIntensity = OKBCAEBMIHF.<UnityLight>k__BackingField.bounceIntensity;
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lightConfig.indirectMultiplier = bounceIntensity;
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float specularContribution = OKBCAEBMIHF.specularContribution;
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lightConfig.specularContribution = specularContribution;
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if (lightConfig.SupportsShadows)
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{
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LightShadows shadows = OKBCAEBMIHF.<UnityLight>k__BackingField.shadows;
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}
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int num2 = 0;
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lightConfig.shadowType = (LightShadows)num2;
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if (lightConfig.SupportsShadows)
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{
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float shadowStrength = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowStrength;
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}
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int num3 = 0;
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lightConfig.shadowStrength = (float)num3;
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if (lightConfig.SupportsShadows)
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{
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float shadowNearPlane = OKBCAEBMIHF.<UnityLight>k__BackingField.shadowNearPlane;
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}
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return lightConfig;
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}
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// Token: 0x0600EFFC RID: 61436 RVA: 0x0036DDDC File Offset: 0x0036BFDC
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[Token(Token = "0x600EFFC")]
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[Address(RVA = "0x1A079E0", Offset = "0x1A069E0", VA = "0x181A079E0")]
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private static void PJOADLFDDOE(URPLight OKBCAEBMIHF, Transform KDMEMFMEHEF, ImposterRenderConfig.LightConfig PBGBNMCPEAJ)
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{
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Vector3 forward = Vector3.forward;
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Transform transform = OKBCAEBMIHF.transform;
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int num = 0;
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OKBCAEBMIHF.transform.rotation = num;
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Transform parent = OKBCAEBMIHF.transform.parent;
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string text = PBGBNMCPEAJ.name + " Offset";
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parent.name = text;
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Transform transform2 = OKBCAEBMIHF.transform;
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string name = PBGBNMCPEAJ.name;
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transform2.name = name;
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Light <UnityLight>k__BackingField = OKBCAEBMIHF.<UnityLight>k__BackingField;
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LightType lightType = PBGBNMCPEAJ.lightType;
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<UnityLight>k__BackingField.type = lightType;
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Light <UnityLight>k__BackingField2 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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float range = PBGBNMCPEAJ.range;
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<UnityLight>k__BackingField2.range = range;
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Light <UnityLight>k__BackingField3 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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float spotAngle = PBGBNMCPEAJ.spotAngle;
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<UnityLight>k__BackingField3.spotAngle = spotAngle;
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Light <UnityLight>k__BackingField4 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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Light <UnityLight>k__BackingField5 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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float intensity = PBGBNMCPEAJ.intensity;
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<UnityLight>k__BackingField5.intensity = intensity;
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Light <UnityLight>k__BackingField6 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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float indirectMultiplier = PBGBNMCPEAJ.indirectMultiplier;
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<UnityLight>k__BackingField6.bounceIntensity = indirectMultiplier;
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float specularContribution = PBGBNMCPEAJ.specularContribution;
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Light <UnityLight>k__BackingField7 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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OKBCAEBMIHF.specularContribution = specularContribution;
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if (PBGBNMCPEAJ.SupportsShadows)
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{
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}
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int num2 = 0;
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<UnityLight>k__BackingField7.shadows = (LightShadows)num2;
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Light <UnityLight>k__BackingField8 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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if (PBGBNMCPEAJ.SupportsShadows)
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{
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}
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int num3 = 0;
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<UnityLight>k__BackingField8.shadowStrength = (float)num3;
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Light <UnityLight>k__BackingField9 = OKBCAEBMIHF.<UnityLight>k__BackingField;
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if (PBGBNMCPEAJ.SupportsShadows)
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{
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}
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<UnityLight>k__BackingField9.shadowNearPlane = 0.1f;
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}
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// Token: 0x0600EFFD RID: 61437 RVA: 0x0036DF3C File Offset: 0x0036C13C
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[Token(Token = "0x600EFFD")]
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[Address(RVA = "0x1A07950", Offset = "0x1A06950", VA = "0x181A07950")]
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private void OIBPECLLEGL(ref ImposterRenderConfig PBGBNMCPEAJ)
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{
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Color ambientEquatorColor = RenderSettings.ambientEquatorColor;
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Color ambientGroundColor = RenderSettings.ambientGroundColor;
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Color ambientSkyColor = RenderSettings.ambientSkyColor;
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Cubemap customReflection = RenderSettings.customReflection;
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}
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// Token: 0x0600EFFE RID: 61438 RVA: 0x0036DF6C File Offset: 0x0036C16C
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[Token(Token = "0x600EFFE")]
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[Address(RVA = "0x1A06D10", Offset = "0x1A05D10", VA = "0x181A06D10")]
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private void FBNLGKFNDHF(ImposterRenderConfig PBGBNMCPEAJ)
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{
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RenderSettings.ambientMode = AmbientMode.Trilight;
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RenderSettings.ambientEquatorColor = PBGBNMCPEAJ.environmentEquatorColor;
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RenderSettings.ambientGroundColor = PBGBNMCPEAJ.environmentGroundColor;
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RenderSettings.ambientSkyColor = PBGBNMCPEAJ.environmentSkyColor;
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RenderSettings.customReflection = PBGBNMCPEAJ.environmentReflectionProbe;
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}
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// Token: 0x0600EFFF RID: 61439 RVA: 0x0036DFB4 File Offset: 0x0036C1B4
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[Token(Token = "0x600EFFF")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public PoseableAvatarAuthoringLighting()
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{
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}
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// Token: 0x0600F000 RID: 61440 RVA: 0x0036DFC8 File Offset: 0x0036C1C8
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[Token(Token = "0x600F000")]
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[Address(RVA = "0x1A07910", Offset = "0x1A06910", VA = "0x181A07910")]
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[CompilerGenerated]
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private ImposterRenderConfig.LightConfig NAFAJGBPIMC(URPLight DLECGJMGFNI)
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{
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Transform transform = this.LHECBPFGEMH.poseableDummy.transform;
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return PoseableAvatarAuthoringLighting.KKMGOHFCCPO(DLECGJMGFNI, transform);
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}
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// Token: 0x04009DDC RID: 40412
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009DDC")]
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[SerializeField]
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private Transform LightingRoot;
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// Token: 0x04009DDD RID: 40413
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009DDD")]
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private PoseableAvatarAuthoringScene LHECBPFGEMH;
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}
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}
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