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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.MakerPenTools
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{
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// Token: 0x02002B65 RID: 11109
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[Token(Token = "0x2002B65")]
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public class ShapeContainerPivot : MonoBehaviour
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{
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// Token: 0x060128C8 RID: 75976 RVA: 0x00437F28 File Offset: 0x00436128
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[Token(Token = "0x60128C8")]
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[Address(RVA = "0x14C8960", Offset = "0x14C7960", VA = "0x1814C8960")]
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private void MGMMAEIGKFD(GameObject NLNHFEEMFBN, Color GJAINANBOCB)
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{
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Renderer[] componentsInChildren = NLNHFEEMFBN.GetComponentsInChildren<Renderer>();
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int num = 0;
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int num2 = 0;
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int length = componentsInChildren.Length;
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if (num < length)
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{
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Renderer renderer = componentsInChildren[num2];
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Material[] materialArray = renderer.GetMaterialArray();
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int num3 = 0;
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if (num3 < materialArray.Length)
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{
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Material material = materialArray[num3];
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Color color;
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float a = color.a;
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GJAINANBOCB.r = a;
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throw new ArrayTypeMismatchException();
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}
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renderer.SetMaterialArray(materialArray);
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num2++;
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}
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}
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// Token: 0x060128C9 RID: 75977 RVA: 0x00437FB0 File Offset: 0x004361B0
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[Token(Token = "0x60128C9")]
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[Address(RVA = "0x14C8B10", Offset = "0x14C7B10", VA = "0x1814C8B10")]
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private void Start()
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{
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GameObject gameObject = this.xAxis;
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GameObject gameObject2 = this.yAxis;
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GameObject gameObject3 = this.zAxis;
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GameObject gameObject4 = this.center;
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}
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// Token: 0x060128CA RID: 75978 RVA: 0x00437FE0 File Offset: 0x004361E0
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[Token(Token = "0x60128CA")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public ShapeContainerPivot()
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{
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}
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// Token: 0x0400BED8 RID: 48856
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400BED8")]
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[SerializeField]
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private GameObject xAxis;
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// Token: 0x0400BED9 RID: 48857
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400BED9")]
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[SerializeField]
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private GameObject yAxis;
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// Token: 0x0400BEDA RID: 48858
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400BEDA")]
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[SerializeField]
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private GameObject zAxis;
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// Token: 0x0400BEDB RID: 48859
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400BEDB")]
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[SerializeField]
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private GameObject center;
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}
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}
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