Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Tools/MakerPenTools/ShapeContainerPivot.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

81 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools.MakerPenTools
{
// Token: 0x02002B65 RID: 11109
[Token(Token = "0x2002B65")]
public class ShapeContainerPivot : MonoBehaviour
{
// Token: 0x060128C8 RID: 75976 RVA: 0x00437F28 File Offset: 0x00436128
[Token(Token = "0x60128C8")]
[Address(RVA = "0x14C8960", Offset = "0x14C7960", VA = "0x1814C8960")]
private void MGMMAEIGKFD(GameObject NLNHFEEMFBN, Color GJAINANBOCB)
{
Renderer[] componentsInChildren = NLNHFEEMFBN.GetComponentsInChildren<Renderer>();
int num = 0;
int num2 = 0;
int length = componentsInChildren.Length;
if (num < length)
{
Renderer renderer = componentsInChildren[num2];
Material[] materialArray = renderer.GetMaterialArray();
int num3 = 0;
if (num3 < materialArray.Length)
{
Material material = materialArray[num3];
Color color;
float a = color.a;
GJAINANBOCB.r = a;
throw new ArrayTypeMismatchException();
}
renderer.SetMaterialArray(materialArray);
num2++;
}
}
// Token: 0x060128C9 RID: 75977 RVA: 0x00437FB0 File Offset: 0x004361B0
[Token(Token = "0x60128C9")]
[Address(RVA = "0x14C8B10", Offset = "0x14C7B10", VA = "0x1814C8B10")]
private void Start()
{
GameObject gameObject = this.xAxis;
GameObject gameObject2 = this.yAxis;
GameObject gameObject3 = this.zAxis;
GameObject gameObject4 = this.center;
}
// Token: 0x060128CA RID: 75978 RVA: 0x00437FE0 File Offset: 0x004361E0
[Token(Token = "0x60128CA")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public ShapeContainerPivot()
{
}
// Token: 0x0400BED8 RID: 48856
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BED8")]
[SerializeField]
private GameObject xAxis;
// Token: 0x0400BED9 RID: 48857
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400BED9")]
[SerializeField]
private GameObject yAxis;
// Token: 0x0400BEDA RID: 48858
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400BEDA")]
[SerializeField]
private GameObject zAxis;
// Token: 0x0400BEDB RID: 48859
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400BEDB")]
[SerializeField]
private GameObject center;
}
}