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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.Weapons
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{
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// Token: 0x02002C46 RID: 11334
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[Token(Token = "0x2002C46")]
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public class CrossbowBolt : BowArrow
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{
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// Token: 0x06012EE1 RID: 77537 RVA: 0x00451908 File Offset: 0x0044FB08
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[Token(Token = "0x6012EE1")]
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[Address(RVA = "0x1D2C590", Offset = "0x1D2B590", VA = "0x181D2C590", Slot = "10")]
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protected override void LFDOBCFHFNP(CBLLJNPBJOI LLJEGLKBKME)
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{
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Vector3 bhnkkjbcoaa = LLJEGLKBKME.BHNKKJBCOAA;
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Collider fkjeihgoadp = LLJEGLKBKME.FKJEIHGOADP;
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GameObject gibdaoejgha = this.GIBDAOEJGHA;
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int num = 0;
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if (gibdaoejgha != num)
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{
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ParticleSystem particleSystem = this.maxChargedParticleTrail;
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int num2 = 0;
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if (particleSystem != num2 && this.maxChargedParticleTrail.isPlaying)
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{
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this.maxChargedParticleTrail.Stop();
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}
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}
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}
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// Token: 0x06012EE2 RID: 77538 RVA: 0x0045196C File Offset: 0x0044FB6C
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[Token(Token = "0x6012EE2")]
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[Address(RVA = "0x1D2C690", Offset = "0x1D2B690", VA = "0x181D2C690")]
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public CrossbowBolt()
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{
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}
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// Token: 0x0400C2F1 RID: 49905
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[FieldOffset(Offset = "0x238")]
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[Token(Token = "0x400C2F1")]
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public ParticleSystem maxChargedParticleTrail;
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}
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}
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