Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Tools/Weapons/CrossbowBolt.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tools.Weapons
{
// Token: 0x02002C46 RID: 11334
[Token(Token = "0x2002C46")]
public class CrossbowBolt : BowArrow
{
// Token: 0x06012EE1 RID: 77537 RVA: 0x00451908 File Offset: 0x0044FB08
[Token(Token = "0x6012EE1")]
[Address(RVA = "0x1D2C590", Offset = "0x1D2B590", VA = "0x181D2C590", Slot = "10")]
protected override void LFDOBCFHFNP(CBLLJNPBJOI LLJEGLKBKME)
{
Vector3 bhnkkjbcoaa = LLJEGLKBKME.BHNKKJBCOAA;
Collider fkjeihgoadp = LLJEGLKBKME.FKJEIHGOADP;
GameObject gibdaoejgha = this.GIBDAOEJGHA;
int num = 0;
if (gibdaoejgha != num)
{
ParticleSystem particleSystem = this.maxChargedParticleTrail;
int num2 = 0;
if (particleSystem != num2 && this.maxChargedParticleTrail.isPlaying)
{
this.maxChargedParticleTrail.Stop();
}
}
}
// Token: 0x06012EE2 RID: 77538 RVA: 0x0045196C File Offset: 0x0044FB6C
[Token(Token = "0x6012EE2")]
[Address(RVA = "0x1D2C690", Offset = "0x1D2B690", VA = "0x181D2C690")]
public CrossbowBolt()
{
}
// Token: 0x0400C2F1 RID: 49905
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400C2F1")]
public ParticleSystem maxChargedParticleTrail;
}
}