m
This commit is contained in:
@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.VFX
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{
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// Token: 0x02002292 RID: 8850
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[Token(Token = "0x2002292")]
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public class DecalSpawningParticleSystem : MonoBehaviour
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{
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// Token: 0x0600E132 RID: 57650 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x600E132")]
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[Address(RVA = "0x1C036C0", Offset = "0x1C026C0", VA = "0x181C036C0")]
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private void OnParticleCollision(GameObject HPKICPNGMDJ)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600E133 RID: 57651 RVA: 0x0033E36C File Offset: 0x0033C56C
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[Token(Token = "0x600E133")]
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[Address(RVA = "0x1C03960", Offset = "0x1C02960", VA = "0x181C03960")]
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public DecalSpawningParticleSystem()
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{
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Color white = Color.white;
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List<ParticleCollisionEvent> list = new List();
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this.DOLCNGCEGGP = list;
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base..ctor();
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}
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// Token: 0x04009206 RID: 37382
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[Token(Token = "0x4009206")]
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private const int HHNMHKFBLLO = 5;
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// Token: 0x04009207 RID: 37383
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009207")]
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[SerializeField]
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private ImpactDecal collisionImpactDecalPrefab;
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// Token: 0x04009208 RID: 37384
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009208")]
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[SerializeField]
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private Color decalColor;
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// Token: 0x04009209 RID: 37385
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4009209")]
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[SerializeField]
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[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
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private ParticleSystem collideableParticleSystem;
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// Token: 0x0400920A RID: 37386
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400920A")]
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private List<ParticleCollisionEvent> DOLCNGCEGGP;
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}
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}
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@@ -0,0 +1,294 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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namespace RecRoom.VFX
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{
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// Token: 0x02002294 RID: 8852
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[Token(Token = "0x2002294")]
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[Serializable]
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public class JitteringSprite
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{
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// Token: 0x170023A5 RID: 9125
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// (get) Token: 0x0600E134 RID: 57652 RVA: 0x0033E394 File Offset: 0x0033C594
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[Token(Token = "0x170023A5")]
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public bool UseOneMaterialMode
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{
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[Token(Token = "0x600E134")]
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[Address(RVA = "0x1C04F20", Offset = "0x1C03F20", VA = "0x181C04F20")]
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get
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{
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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return num < materialArray.Length;
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}
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throw new NullReferenceException();
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}
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}
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// Token: 0x170023A6 RID: 9126
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// (get) Token: 0x0600E135 RID: 57653 RVA: 0x0033E3D0 File Offset: 0x0033C5D0
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// (set) Token: 0x0600E136 RID: 57654 RVA: 0x0033E3E4 File Offset: 0x0033C5E4
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[Token(Token = "0x170023A6")]
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public MaterialPropertyBlock MaterialProperties
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{
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[Token(Token = "0x600E135")]
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[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
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get;
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[Token(Token = "0x600E136")]
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[Address(RVA = "0x417AC0", Offset = "0x416AC0", VA = "0x180417AC0")]
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private set;
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}
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// Token: 0x0600E137 RID: 57655 RVA: 0x0033E3F8 File Offset: 0x0033C5F8
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[Token(Token = "0x600E137")]
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[Address(RVA = "0x1C04CF0", Offset = "0x1C03CF0", VA = "0x181C04CF0")]
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public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
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{
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this.srcBlend = (int)PMDCFMEPFJM;
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this.destBlend = (int)KAGOFBONLNN;
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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}
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int num2 = this.rendererMaterialIndex;
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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if (num2 < materialArray2.Length)
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{
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Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material = sharedMaterialArray[num3];
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int num4 = this.srcBlend;
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material.SetInt("_SrcBlend", num4);
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Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
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int num5 = this.rendererMaterialIndex;
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Material material2 = sharedMaterialArray2[num5];
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int num6 = this.destBlend;
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material2.SetInt("_DstBlend", num6);
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}
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}
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// Token: 0x0600E138 RID: 57656 RVA: 0x0033E4C8 File Offset: 0x0033C6C8
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[Token(Token = "0x600E138")]
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[Address(RVA = "0x1C046D0", Offset = "0x1C036D0", VA = "0x181C046D0")]
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public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
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{
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int num = 0;
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int num2 = 0;
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if (GAGHBADKMMH != num2)
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{
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this.sprite = GAGHBADKMMH;
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}
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float time = Time.time;
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this.lastJitterPhase = time;
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float num3;
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this.jitterOffset = num3;
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float y = this.maxJitterOffset.y;
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num3 = y;
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float num4 = global::UnityEngine.Random.Range(num3, y);
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this.jitterOffset.y = num4;
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float num5;
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this.jitterScale = num5;
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float y2 = this.maxJitterScale.y;
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num5 = y2;
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float num6 = global::UnityEngine.Random.Range(num5, y2);
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this.jitterScale.y = num6;
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Sprite sprite = this.sprite;
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int num7 = 0;
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if (sprite != num7)
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{
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Renderer renderer = this.renderer;
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int num8 = 0;
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if (renderer != num8)
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{
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Sprite sprite2 = this.sprite;
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if (this.offsetMode == (OKKJGFPHFLL)num)
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{
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}
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GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
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Texture2D texture = this.sprite.texture;
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GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
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Texture2D texture2 = this.sprite.texture;
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int num9 = 0;
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if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
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{
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int num10 = this.rendererMaterialIndex;
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Renderer renderer2 = this.renderer;
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int num11 = 0;
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Material[] materialArray = renderer2.GetMaterialArray();
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if (num10 < materialArray.Length)
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{
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this.AHBLNBHJCOF(num11, num9);
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}
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}
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MaterialPropertyBlock materialPropertyBlock;
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if (this.<MaterialProperties>k__BackingField == 0)
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{
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materialPropertyBlock = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock;
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}
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Sprite sprite3 = this.sprite;
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int num12 = JitteringSprite.mainTexId;
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Texture2D texture3 = sprite3.texture;
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materialPropertyBlock.SetTextureImpl(num12, texture3);
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MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
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Renderer renderer3 = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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}
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}
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// Token: 0x0600E139 RID: 57657 RVA: 0x0033E684 File Offset: 0x0033C884
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[Token(Token = "0x600E139")]
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[Address(RVA = "0x1C04570", Offset = "0x1C03570", VA = "0x181C04570")]
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private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
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if (materialPropertyBlock == 0)
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{
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MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
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}
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Sprite sprite = this.sprite;
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int num = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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materialPropertyBlock.SetTextureImpl(num, texture);
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int num2 = 0;
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this.<MaterialProperties>k__BackingField.SetVector(num, num2);
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Renderer renderer = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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// Token: 0x0600E13A RID: 57658 RVA: 0x0033E6F8 File Offset: 0x0033C8F8
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[Token(Token = "0x600E13A")]
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[Address(RVA = "0x1C04320", Offset = "0x1C03320", VA = "0x181C04320")]
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private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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Material[] materialArray = this.renderer.GetMaterialArray();
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int num = this.rendererMaterialIndex;
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Material material = materialArray[num];
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Sprite sprite = this.sprite;
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int num2 = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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material.SetTextureImpl(num2, texture);
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material2 = materialArray2[num3];
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int num4 = 0;
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int num5 = JitteringSprite.scaleOffsetId;
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material2.SetVector(num5, num4);
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Material[] materialArray3 = this.renderer.GetMaterialArray();
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int num6 = this.rendererMaterialIndex;
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Material material3 = materialArray3[num6];
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int num7 = this.srcBlend;
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material3.SetInt("_SrcBlend", num7);
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Material[] materialArray4 = this.renderer.GetMaterialArray();
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int num8 = this.rendererMaterialIndex;
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Material material4 = materialArray4[num8];
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int num9 = this.destBlend;
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material4.SetInt("_DstBlend", num9);
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}
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// Token: 0x0600E13B RID: 57659 RVA: 0x0033E7E8 File Offset: 0x0033C9E8
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[Token(Token = "0x600E13B")]
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[Address(RVA = "0x1C04EF0", Offset = "0x1C03EF0", VA = "0x181C04EF0")]
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public JitteringSprite()
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{
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}
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// Token: 0x0400920E RID: 37390
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400920E")]
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public Renderer renderer;
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|
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// Token: 0x0400920F RID: 37391
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400920F")]
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public bool applyToOnlyOneRendererMaterial;
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// Token: 0x04009210 RID: 37392
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4009210")]
|
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public int rendererMaterialIndex = (int)((ulong)4294967295L);
|
||||
|
||||
// Token: 0x04009211 RID: 37393
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||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009211")]
|
||||
public Sprite sprite;
|
||||
|
||||
// Token: 0x04009212 RID: 37394
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4009212")]
|
||||
public int jitterFPS = (int)((ulong)6L);
|
||||
|
||||
// Token: 0x04009213 RID: 37395
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4009213")]
|
||||
public Vector2 maxJitterOffset;
|
||||
|
||||
// Token: 0x04009214 RID: 37396
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x4009214")]
|
||||
public Vector2 maxJitterScale;
|
||||
|
||||
// Token: 0x04009215 RID: 37397
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x4009215")]
|
||||
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
|
||||
public OKKJGFPHFLL offsetMode;
|
||||
|
||||
// Token: 0x04009216 RID: 37398
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4009216")]
|
||||
public float phaseOffset;
|
||||
|
||||
// Token: 0x04009217 RID: 37399
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4009217")]
|
||||
private float lastJitterPhase = float.MinValue;
|
||||
|
||||
// Token: 0x04009218 RID: 37400
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4009218")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x04009219 RID: 37401
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4009219")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x0400921A RID: 37402
|
||||
[Token(Token = "0x400921A")]
|
||||
private static int mainTexId = Shader.PropertyToID("_MainTex");
|
||||
|
||||
// Token: 0x0400921B RID: 37403
|
||||
[Token(Token = "0x400921B")]
|
||||
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
|
||||
|
||||
// Token: 0x0400921C RID: 37404
|
||||
[Token(Token = "0x400921C")]
|
||||
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
|
||||
|
||||
// Token: 0x0400921D RID: 37405
|
||||
[Token(Token = "0x400921D")]
|
||||
private static int destBlendId = Shader.PropertyToID("_DstBlend");
|
||||
|
||||
// Token: 0x0400921E RID: 37406
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x400921E")]
|
||||
private int srcBlend = (int)((ulong)1L);
|
||||
|
||||
// Token: 0x0400921F RID: 37407
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400921F")]
|
||||
private int destBlend;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x02002295 RID: 8853
|
||||
[Token(Token = "0x2002295")]
|
||||
[Serializable]
|
||||
public class JitteringTransform
|
||||
{
|
||||
// Token: 0x0600E13D RID: 57661 RVA: 0x0033E874 File Offset: 0x0033CA74
|
||||
[Token(Token = "0x600E13D")]
|
||||
[Address(RVA = "0x1C04F70", Offset = "0x1C03F70", VA = "0x181C04F70")]
|
||||
public void BOPJIHKAFDB()
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num = 0;
|
||||
if (transform != num)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E13E RID: 57662 RVA: 0x0033E8DC File Offset: 0x0033CADC
|
||||
[Token(Token = "0x600E13E")]
|
||||
[Address(RVA = "0x1C05030", Offset = "0x1C04030", VA = "0x181C05030")]
|
||||
public void FLBHPAOLFJH()
|
||||
{
|
||||
int num = 0;
|
||||
if ((this.savedDefaultValues ? 1 : 0) == num)
|
||||
{
|
||||
Transform transform = this.transform;
|
||||
int num2 = 0;
|
||||
if (transform != num2)
|
||||
{
|
||||
Transform transform2 = this.transform;
|
||||
Transform transform3 = this.transform;
|
||||
Vector3 vector;
|
||||
float z = vector.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
Vector3 vector2;
|
||||
float z2 = vector2.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
this.savedDefaultValues = true;
|
||||
}
|
||||
}
|
||||
float time = Time.time;
|
||||
float time2 = Time.time;
|
||||
this.lastJitterTime = time2;
|
||||
float num3;
|
||||
this.jitterOffset = num3;
|
||||
float y = this.maxJitterOffset.y;
|
||||
num3 = y;
|
||||
float num4 = global::UnityEngine.Random.Range(num3, y);
|
||||
this.jitterOffset.y = num4;
|
||||
float num5;
|
||||
this.jitterScale = num5;
|
||||
float y2 = this.maxJitterScale.y;
|
||||
num5 = y2;
|
||||
float num6 = global::UnityEngine.Random.Range(num5, y2);
|
||||
this.jitterScale.y = num6;
|
||||
Transform transform4 = this.transform;
|
||||
int num7 = 0;
|
||||
if (transform4 != num7)
|
||||
{
|
||||
Transform transform5 = this.transform;
|
||||
Transform transform6 = this.transform;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E13F RID: 57663 RVA: 0x0033E9F8 File Offset: 0x0033CBF8
|
||||
[Token(Token = "0x600E13F")]
|
||||
[Address(RVA = "0x1C052C0", Offset = "0x1C042C0", VA = "0x181C052C0")]
|
||||
public JitteringTransform()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.defaultLocalPosition.z = z;
|
||||
float z2 = Vector3.one.z;
|
||||
this.defaultLocalScale.z = z2;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x04009221 RID: 37409
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4009221")]
|
||||
public Transform transform;
|
||||
|
||||
// Token: 0x04009222 RID: 37410
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4009222")]
|
||||
public int jitterFPS = (int)((ulong)6L);
|
||||
|
||||
// Token: 0x04009223 RID: 37411
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4009223")]
|
||||
public Vector2 maxJitterOffset;
|
||||
|
||||
// Token: 0x04009224 RID: 37412
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4009224")]
|
||||
public Vector2 maxJitterScale;
|
||||
|
||||
// Token: 0x04009225 RID: 37413
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4009225")]
|
||||
private float lastJitterTime;
|
||||
|
||||
// Token: 0x04009226 RID: 37414
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4009226")]
|
||||
private Vector2 jitterOffset;
|
||||
|
||||
// Token: 0x04009227 RID: 37415
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4009227")]
|
||||
private Vector3 jitterScale;
|
||||
|
||||
// Token: 0x04009228 RID: 37416
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x4009228")]
|
||||
private Vector3 defaultLocalPosition;
|
||||
|
||||
// Token: 0x04009229 RID: 37417
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4009229")]
|
||||
private Vector3 defaultLocalScale;
|
||||
|
||||
// Token: 0x0400922A RID: 37418
|
||||
[FieldOffset(Offset = "0x5C")]
|
||||
[Token(Token = "0x400922A")]
|
||||
private bool savedDefaultValues;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RecRoom.VFX
|
||||
{
|
||||
// Token: 0x02002296 RID: 8854
|
||||
[Token(Token = "0x2002296")]
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(Light))]
|
||||
public class ParticleScriptedLight : MonoBehaviour
|
||||
{
|
||||
// Token: 0x170023A7 RID: 9127
|
||||
// (get) Token: 0x0600E140 RID: 57664 RVA: 0x0033EA44 File Offset: 0x0033CC44
|
||||
[Token(Token = "0x170023A7")]
|
||||
public Light PBBLOENIKAI
|
||||
{
|
||||
[Token(Token = "0x600E140")]
|
||||
[Address(RVA = "0x1C0EA20", Offset = "0x1C0DA20", VA = "0x181C0EA20")]
|
||||
get
|
||||
{
|
||||
if (!this.KOBMAHGNLDC)
|
||||
{
|
||||
Light component = base.GetComponent<Light>();
|
||||
this.KOBMAHGNLDC = component;
|
||||
}
|
||||
return this.KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E141 RID: 57665 RVA: 0x0033EA74 File Offset: 0x0033CC74
|
||||
[Token(Token = "0x600E141")]
|
||||
[Address(RVA = "0x1C0E890", Offset = "0x1C0D890", VA = "0x181C0E890")]
|
||||
private void Update()
|
||||
{
|
||||
if (this.targetSystem)
|
||||
{
|
||||
float num = this.targetSystem.time;
|
||||
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
|
||||
num = this.intensityCurve.Evaluate(num);
|
||||
this.PBBLOENIKAI.intensity = num;
|
||||
int num3 = 0;
|
||||
this.PBBLOENIKAI.enabled = num3 != 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600E142 RID: 57666 RVA: 0x0033EADC File Offset: 0x0033CCDC
|
||||
[Token(Token = "0x600E142")]
|
||||
[Address(RVA = "0x1C0E9E0", Offset = "0x1C0D9E0", VA = "0x181C0E9E0")]
|
||||
public ParticleScriptedLight()
|
||||
{
|
||||
int num = 0;
|
||||
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
|
||||
this.intensityCurve = animationCurve;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x0400922B RID: 37419
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400922B")]
|
||||
[SerializeField]
|
||||
private ParticleSystem targetSystem;
|
||||
|
||||
// Token: 0x0400922C RID: 37420
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400922C")]
|
||||
[SerializeField]
|
||||
private AnimationCurve intensityCurve;
|
||||
|
||||
// Token: 0x0400922D RID: 37421
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400922D")]
|
||||
private Light KOBMAHGNLDC;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user