This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02002292 RID: 8850
[Token(Token = "0x2002292")]
public class DecalSpawningParticleSystem : MonoBehaviour
{
// Token: 0x0600E132 RID: 57650 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x600E132")]
[Address(RVA = "0x1C036C0", Offset = "0x1C026C0", VA = "0x181C036C0")]
private void OnParticleCollision(GameObject HPKICPNGMDJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600E133 RID: 57651 RVA: 0x0033E36C File Offset: 0x0033C56C
[Token(Token = "0x600E133")]
[Address(RVA = "0x1C03960", Offset = "0x1C02960", VA = "0x181C03960")]
public DecalSpawningParticleSystem()
{
Color white = Color.white;
List<ParticleCollisionEvent> list = new List();
this.DOLCNGCEGGP = list;
base..ctor();
}
// Token: 0x04009206 RID: 37382
[Token(Token = "0x4009206")]
private const int HHNMHKFBLLO = 5;
// Token: 0x04009207 RID: 37383
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009207")]
[SerializeField]
private ImpactDecal collisionImpactDecalPrefab;
// Token: 0x04009208 RID: 37384
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009208")]
[SerializeField]
private Color decalColor;
// Token: 0x04009209 RID: 37385
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009209")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
private ParticleSystem collideableParticleSystem;
// Token: 0x0400920A RID: 37386
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400920A")]
private List<ParticleCollisionEvent> DOLCNGCEGGP;
}
}
@@ -0,0 +1,294 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace RecRoom.VFX
{
// Token: 0x02002294 RID: 8852
[Token(Token = "0x2002294")]
[Serializable]
public class JitteringSprite
{
// Token: 0x170023A5 RID: 9125
// (get) Token: 0x0600E134 RID: 57652 RVA: 0x0033E394 File Offset: 0x0033C594
[Token(Token = "0x170023A5")]
public bool UseOneMaterialMode
{
[Token(Token = "0x600E134")]
[Address(RVA = "0x1C04F20", Offset = "0x1C03F20", VA = "0x181C04F20")]
get
{
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
return num < materialArray.Length;
}
throw new NullReferenceException();
}
}
// Token: 0x170023A6 RID: 9126
// (get) Token: 0x0600E135 RID: 57653 RVA: 0x0033E3D0 File Offset: 0x0033C5D0
// (set) Token: 0x0600E136 RID: 57654 RVA: 0x0033E3E4 File Offset: 0x0033C5E4
[Token(Token = "0x170023A6")]
public MaterialPropertyBlock MaterialProperties
{
[Token(Token = "0x600E135")]
[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
get;
[Token(Token = "0x600E136")]
[Address(RVA = "0x417AC0", Offset = "0x416AC0", VA = "0x180417AC0")]
private set;
}
// Token: 0x0600E137 RID: 57655 RVA: 0x0033E3F8 File Offset: 0x0033C5F8
[Token(Token = "0x600E137")]
[Address(RVA = "0x1C04CF0", Offset = "0x1C03CF0", VA = "0x181C04CF0")]
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
{
this.srcBlend = (int)PMDCFMEPFJM;
this.destBlend = (int)KAGOFBONLNN;
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
}
int num2 = this.rendererMaterialIndex;
Material[] materialArray2 = this.renderer.GetMaterialArray();
if (num2 < materialArray2.Length)
{
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material = sharedMaterialArray[num3];
int num4 = this.srcBlend;
material.SetInt("_SrcBlend", num4);
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
int num5 = this.rendererMaterialIndex;
Material material2 = sharedMaterialArray2[num5];
int num6 = this.destBlend;
material2.SetInt("_DstBlend", num6);
}
}
// Token: 0x0600E138 RID: 57656 RVA: 0x0033E4C8 File Offset: 0x0033C6C8
[Token(Token = "0x600E138")]
[Address(RVA = "0x1C046D0", Offset = "0x1C036D0", VA = "0x181C046D0")]
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
{
int num = 0;
int num2 = 0;
if (GAGHBADKMMH != num2)
{
this.sprite = GAGHBADKMMH;
}
float time = Time.time;
this.lastJitterPhase = time;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Sprite sprite = this.sprite;
int num7 = 0;
if (sprite != num7)
{
Renderer renderer = this.renderer;
int num8 = 0;
if (renderer != num8)
{
Sprite sprite2 = this.sprite;
if (this.offsetMode == (OKKJGFPHFLL)num)
{
}
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
Texture2D texture = this.sprite.texture;
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
Texture2D texture2 = this.sprite.texture;
int num9 = 0;
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
{
int num10 = this.rendererMaterialIndex;
Renderer renderer2 = this.renderer;
int num11 = 0;
Material[] materialArray = renderer2.GetMaterialArray();
if (num10 < materialArray.Length)
{
this.AHBLNBHJCOF(num11, num9);
}
}
MaterialPropertyBlock materialPropertyBlock;
if (this.<MaterialProperties>k__BackingField == 0)
{
materialPropertyBlock = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
}
Sprite sprite3 = this.sprite;
int num12 = JitteringSprite.mainTexId;
Texture2D texture3 = sprite3.texture;
materialPropertyBlock.SetTextureImpl(num12, texture3);
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
Renderer renderer3 = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
}
}
}
// Token: 0x0600E139 RID: 57657 RVA: 0x0033E684 File Offset: 0x0033C884
[Token(Token = "0x600E139")]
[Address(RVA = "0x1C04570", Offset = "0x1C03570", VA = "0x181C04570")]
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
if (materialPropertyBlock == 0)
{
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
}
Sprite sprite = this.sprite;
int num = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
materialPropertyBlock.SetTextureImpl(num, texture);
int num2 = 0;
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
Renderer renderer = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
}
// Token: 0x0600E13A RID: 57658 RVA: 0x0033E6F8 File Offset: 0x0033C8F8
[Token(Token = "0x600E13A")]
[Address(RVA = "0x1C04320", Offset = "0x1C03320", VA = "0x181C04320")]
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
Material[] materialArray = this.renderer.GetMaterialArray();
int num = this.rendererMaterialIndex;
Material material = materialArray[num];
Sprite sprite = this.sprite;
int num2 = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
material.SetTextureImpl(num2, texture);
Material[] materialArray2 = this.renderer.GetMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material2 = materialArray2[num3];
int num4 = 0;
int num5 = JitteringSprite.scaleOffsetId;
material2.SetVector(num5, num4);
Material[] materialArray3 = this.renderer.GetMaterialArray();
int num6 = this.rendererMaterialIndex;
Material material3 = materialArray3[num6];
int num7 = this.srcBlend;
material3.SetInt("_SrcBlend", num7);
Material[] materialArray4 = this.renderer.GetMaterialArray();
int num8 = this.rendererMaterialIndex;
Material material4 = materialArray4[num8];
int num9 = this.destBlend;
material4.SetInt("_DstBlend", num9);
}
// Token: 0x0600E13B RID: 57659 RVA: 0x0033E7E8 File Offset: 0x0033C9E8
[Token(Token = "0x600E13B")]
[Address(RVA = "0x1C04EF0", Offset = "0x1C03EF0", VA = "0x181C04EF0")]
public JitteringSprite()
{
}
// Token: 0x0400920E RID: 37390
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400920E")]
public Renderer renderer;
// Token: 0x0400920F RID: 37391
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400920F")]
public bool applyToOnlyOneRendererMaterial;
// Token: 0x04009210 RID: 37392
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009210")]
public int rendererMaterialIndex = (int)((ulong)4294967295L);
// Token: 0x04009211 RID: 37393
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009211")]
public Sprite sprite;
// Token: 0x04009212 RID: 37394
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4009212")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009213 RID: 37395
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009213")]
public Vector2 maxJitterOffset;
// Token: 0x04009214 RID: 37396
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4009214")]
public Vector2 maxJitterScale;
// Token: 0x04009215 RID: 37397
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4009215")]
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
public OKKJGFPHFLL offsetMode;
// Token: 0x04009216 RID: 37398
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4009216")]
public float phaseOffset;
// Token: 0x04009217 RID: 37399
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009217")]
private float lastJitterPhase = float.MinValue;
// Token: 0x04009218 RID: 37400
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4009218")]
private Vector2 jitterOffset;
// Token: 0x04009219 RID: 37401
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009219")]
private Vector3 jitterScale;
// Token: 0x0400921A RID: 37402
[Token(Token = "0x400921A")]
private static int mainTexId = Shader.PropertyToID("_MainTex");
// Token: 0x0400921B RID: 37403
[Token(Token = "0x400921B")]
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
// Token: 0x0400921C RID: 37404
[Token(Token = "0x400921C")]
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
// Token: 0x0400921D RID: 37405
[Token(Token = "0x400921D")]
private static int destBlendId = Shader.PropertyToID("_DstBlend");
// Token: 0x0400921E RID: 37406
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400921E")]
private int srcBlend = (int)((ulong)1L);
// Token: 0x0400921F RID: 37407
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400921F")]
private int destBlend;
}
}
@@ -0,0 +1,142 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02002295 RID: 8853
[Token(Token = "0x2002295")]
[Serializable]
public class JitteringTransform
{
// Token: 0x0600E13D RID: 57661 RVA: 0x0033E874 File Offset: 0x0033CA74
[Token(Token = "0x600E13D")]
[Address(RVA = "0x1C04F70", Offset = "0x1C03F70", VA = "0x181C04F70")]
public void BOPJIHKAFDB()
{
Transform transform = this.transform;
int num = 0;
if (transform != num)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
// Token: 0x0600E13E RID: 57662 RVA: 0x0033E8DC File Offset: 0x0033CADC
[Token(Token = "0x600E13E")]
[Address(RVA = "0x1C05030", Offset = "0x1C04030", VA = "0x181C05030")]
public void FLBHPAOLFJH()
{
int num = 0;
if ((this.savedDefaultValues ? 1 : 0) == num)
{
Transform transform = this.transform;
int num2 = 0;
if (transform != num2)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
float time = Time.time;
float time2 = Time.time;
this.lastJitterTime = time2;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Transform transform4 = this.transform;
int num7 = 0;
if (transform4 != num7)
{
Transform transform5 = this.transform;
Transform transform6 = this.transform;
}
}
// Token: 0x0600E13F RID: 57663 RVA: 0x0033E9F8 File Offset: 0x0033CBF8
[Token(Token = "0x600E13F")]
[Address(RVA = "0x1C052C0", Offset = "0x1C042C0", VA = "0x181C052C0")]
public JitteringTransform()
{
float z = Vector3.zero.z;
this.defaultLocalPosition.z = z;
float z2 = Vector3.one.z;
this.defaultLocalScale.z = z2;
base..ctor();
}
// Token: 0x04009221 RID: 37409
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4009221")]
public Transform transform;
// Token: 0x04009222 RID: 37410
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009222")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009223 RID: 37411
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009223")]
public Vector2 maxJitterOffset;
// Token: 0x04009224 RID: 37412
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4009224")]
public Vector2 maxJitterScale;
// Token: 0x04009225 RID: 37413
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009225")]
private float lastJitterTime;
// Token: 0x04009226 RID: 37414
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009226")]
private Vector2 jitterOffset;
// Token: 0x04009227 RID: 37415
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009227")]
private Vector3 jitterScale;
// Token: 0x04009228 RID: 37416
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009228")]
private Vector3 defaultLocalPosition;
// Token: 0x04009229 RID: 37417
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009229")]
private Vector3 defaultLocalScale;
// Token: 0x0400922A RID: 37418
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400922A")]
private bool savedDefaultValues;
}
}
@@ -0,0 +1,75 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02002296 RID: 8854
[Token(Token = "0x2002296")]
[ExecuteInEditMode]
[RequireComponent(typeof(Light))]
public class ParticleScriptedLight : MonoBehaviour
{
// Token: 0x170023A7 RID: 9127
// (get) Token: 0x0600E140 RID: 57664 RVA: 0x0033EA44 File Offset: 0x0033CC44
[Token(Token = "0x170023A7")]
public Light PBBLOENIKAI
{
[Token(Token = "0x600E140")]
[Address(RVA = "0x1C0EA20", Offset = "0x1C0DA20", VA = "0x181C0EA20")]
get
{
if (!this.KOBMAHGNLDC)
{
Light component = base.GetComponent<Light>();
this.KOBMAHGNLDC = component;
}
return this.KOBMAHGNLDC;
}
}
// Token: 0x0600E141 RID: 57665 RVA: 0x0033EA74 File Offset: 0x0033CC74
[Token(Token = "0x600E141")]
[Address(RVA = "0x1C0E890", Offset = "0x1C0D890", VA = "0x181C0E890")]
private void Update()
{
if (this.targetSystem)
{
float num = this.targetSystem.time;
float num2 = ParticleSystem.MainModule.get_duration_Injected(this.targetSystem.main);
num = this.intensityCurve.Evaluate(num);
this.PBBLOENIKAI.intensity = num;
int num3 = 0;
this.PBBLOENIKAI.enabled = num3 != 0;
}
}
// Token: 0x0600E142 RID: 57666 RVA: 0x0033EADC File Offset: 0x0033CCDC
[Token(Token = "0x600E142")]
[Address(RVA = "0x1C0E9E0", Offset = "0x1C0D9E0", VA = "0x181C0E9E0")]
public ParticleScriptedLight()
{
int num = 0;
AnimationCurve animationCurve = AnimationCurve.EaseInOut((float)0, 1f, 1f, (float)num);
this.intensityCurve = animationCurve;
base..ctor();
}
// Token: 0x0400922B RID: 37419
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400922B")]
[SerializeField]
private ParticleSystem targetSystem;
// Token: 0x0400922C RID: 37420
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400922C")]
[SerializeField]
private AnimationCurve intensityCurve;
// Token: 0x0400922D RID: 37421
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400922D")]
private Light KOBMAHGNLDC;
}
}