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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000027 RID: 39
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[Token(Token = "0x2000027")]
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[Serializable]
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public class AssetReferenceAtlasedSprite : AssetReferenceT<Sprite>
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{
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// Token: 0x06000122 RID: 290 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x6000122")]
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[Address(RVA = "0x2B2C5C0", Offset = "0x2B2B5C0", VA = "0x182B2C5C0")]
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public AssetReferenceAtlasedSprite(string guid)
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{
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}
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// Token: 0x06000123 RID: 291 RVA: 0x00002D74 File Offset: 0x00000F74
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[Token(Token = "0x6000123")]
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[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")]
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public override bool ValidateAsset(string path)
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{
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return default(bool);
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}
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}
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}
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