Files
27Aug2021-Cpp2IL-Dump/Unity.Addressables/UnityEngine/AddressableAssets/AssetReferenceAtlasedSprite.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
739 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.AddressableAssets
{
// Token: 0x02000027 RID: 39
[Token(Token = "0x2000027")]
[Serializable]
public class AssetReferenceAtlasedSprite : AssetReferenceT<Sprite>
{
// Token: 0x06000122 RID: 290 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x6000122")]
[Address(RVA = "0x2B2C5C0", Offset = "0x2B2B5C0", VA = "0x182B2C5C0")]
public AssetReferenceAtlasedSprite(string guid)
{
}
// Token: 0x06000123 RID: 291 RVA: 0x00002D74 File Offset: 0x00000F74
[Token(Token = "0x6000123")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "20")]
public override bool ValidateAsset(string path)
{
return default(bool);
}
}
}