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using System;
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using Cpp2IlInjected;
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namespace Unity.Collections
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{
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000011")]
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public static class CollectionHelper
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{
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// Token: 0x06000018 RID: 24 RVA: 0x00002100 File Offset: 0x00000300
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x1215C40", Offset = "0x1214C40", VA = "0x181215C40")]
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internal static bool ShouldDeallocate(AllocatorManager.AllocatorHandle allocator)
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{
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return default(bool);
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}
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// Token: 0x06000019 RID: 25 RVA: 0x00002118 File Offset: 0x00000318
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x593060", Offset = "0x592060", VA = "0x180593060")]
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internal static int AssumePositive(int x)
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{
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return 0;
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}
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}
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}
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