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using System;
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using Cpp2IlInjected;
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using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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// Token: 0x020000EF RID: 239
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[Token(Token = "0x20000B2")]
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[ExecuteAlways]
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public class UIFoldout : Toggle
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{
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// Token: 0x06000581 RID: 1409 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000492")]
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[Address(RVA = "0x116C150", Offset = "0x116B150", VA = "0x18116C150", Slot = "6")]
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protected override void Start()
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{
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}
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// Token: 0x06000582 RID: 1410 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000493")]
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[Address(RVA = "0x116BF10", Offset = "0x116AF10", VA = "0x18116BF10")]
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private void OnValidate()
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{
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}
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// Token: 0x06000583 RID: 1411 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000494")]
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[Address(RVA = "0x116C140", Offset = "0x116B140", VA = "0x18116C140")]
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public void SetState(bool state)
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{
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}
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// Token: 0x06000584 RID: 1412 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000495")]
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[Address(RVA = "0x116BF30", Offset = "0x116AF30", VA = "0x18116BF30")]
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public void SetState(bool state, bool rebuildLayout)
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{
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}
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// Token: 0x06000585 RID: 1413 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000496")]
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[Address(RVA = "0x116C200", Offset = "0x116B200", VA = "0x18116C200")]
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public UIFoldout()
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{
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}
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// Token: 0x040002EF RID: 751
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4000249")]
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public GameObject content;
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// Token: 0x040002F0 RID: 752
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x400024A")]
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public GameObject arrowOpened;
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// Token: 0x040002F1 RID: 753
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x400024B")]
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public GameObject arrowClosed;
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}
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}
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