Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/UI/UIFoldout.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

63 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
// Token: 0x020000EF RID: 239
[Token(Token = "0x20000B2")]
[ExecuteAlways]
public class UIFoldout : Toggle
{
// Token: 0x06000581 RID: 1409 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000492")]
[Address(RVA = "0x116C150", Offset = "0x116B150", VA = "0x18116C150", Slot = "6")]
protected override void Start()
{
}
// Token: 0x06000582 RID: 1410 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000493")]
[Address(RVA = "0x116BF10", Offset = "0x116AF10", VA = "0x18116BF10")]
private void OnValidate()
{
}
// Token: 0x06000583 RID: 1411 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000494")]
[Address(RVA = "0x116C140", Offset = "0x116B140", VA = "0x18116C140")]
public void SetState(bool state)
{
}
// Token: 0x06000584 RID: 1412 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000495")]
[Address(RVA = "0x116BF30", Offset = "0x116AF30", VA = "0x18116BF30")]
public void SetState(bool state, bool rebuildLayout)
{
}
// Token: 0x06000585 RID: 1413 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000496")]
[Address(RVA = "0x116C200", Offset = "0x116B200", VA = "0x18116C200")]
public UIFoldout()
{
}
// Token: 0x040002EF RID: 751
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000249")]
public GameObject content;
// Token: 0x040002F0 RID: 752
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400024A")]
public GameObject arrowOpened;
// Token: 0x040002F1 RID: 753
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400024B")]
public GameObject arrowClosed;
}
}