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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200005D RID: 93
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[Token(Token = "0x2000055")]
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internal class SceneViewDepthCopyPass : ScriptableRenderPass
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{
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// Token: 0x17000080 RID: 128
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// (get) Token: 0x0600013A RID: 314 RVA: 0x00002D60 File Offset: 0x00000F60
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// (set) Token: 0x0600013B RID: 315 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000080")]
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private RenderTargetHandle source
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{
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[Token(Token = "0x600012F")]
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[Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")]
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[CompilerGenerated]
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get
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{
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return default(RenderTargetHandle);
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}
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[Token(Token = "0x6000130")]
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[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x0600013C RID: 316 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000131")]
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[Address(RVA = "0x6990C0", Offset = "0x6980C0", VA = "0x1806990C0")]
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public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial)
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{
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}
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// Token: 0x0600013D RID: 317 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000132")]
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[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
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public void Setup(RenderTargetHandle source)
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{
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}
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// Token: 0x0600013E RID: 318 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000133")]
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[Address(RVA = "0x698C00", Offset = "0x697C00", VA = "0x180698C00", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040001DF RID: 479
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40001B2")]
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private Material m_CopyDepthMaterial;
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// Token: 0x040001E0 RID: 480
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[Token(Token = "0x40001B3")]
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private const string m_ProfilerTag = "Copy Depth for Scene View";
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// Token: 0x040001E1 RID: 481
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40001B4")]
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private int m_ScaleBiasId;
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}
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}
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