This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,40 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006D RID: 109
[Token(Token = "0x2000062")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public static class ShaderUtils
{
// Token: 0x060001C9 RID: 457 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60001B9")]
[Address(RVA = "0x6A1460", Offset = "0x6A0460", VA = "0x1806A1460")]
public static string GetShaderPath(ShaderPathID id)
{
return null;
}
// Token: 0x060001CA RID: 458 RVA: 0x00003180 File Offset: 0x00001380
[Token(Token = "0x60001BA")]
[Address(RVA = "0x6A1380", Offset = "0x6A0380", VA = "0x1806A1380")]
public static ShaderPathID GetEnumFromPath(string path)
{
return ShaderPathID.Lit;
}
// Token: 0x060001CB RID: 459 RVA: 0x00003198 File Offset: 0x00001398
[Token(Token = "0x60001BB")]
[Address(RVA = "0x6A14F0", Offset = "0x6A04F0", VA = "0x1806A14F0")]
public static bool IsLWShader(Shader shader)
{
return default(bool);
}
// Token: 0x04000238 RID: 568
[Token(Token = "0x4000201")]
private static readonly string[] s_ShaderPaths;
}
}