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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Animations
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{
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// Token: 0x02000033 RID: 51
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[Token(Token = "0x2000033")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h")]
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[MovedFrom("UnityEngine.Experimental.Animations")]
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[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AnimationScriptPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct AnimationScriptPlayable : IEquatable<AnimationScriptPlayable>
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{
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// Token: 0x060001E3 RID: 483 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001E3")]
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[Address(RVA = "0x1162060", Offset = "0x1161060", VA = "0x181162060")]
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internal AnimationScriptPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001E4 RID: 484 RVA: 0x00002FE8 File Offset: 0x000011E8
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[Token(Token = "0x60001E4")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001E5 RID: 485 RVA: 0x00003000 File Offset: 0x00001200
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[Token(Token = "0x60001E5")]
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[Address(RVA = "0x1161EE0", Offset = "0x1160EE0", VA = "0x181161EE0", Slot = "4")]
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public bool Equals(AnimationScriptPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000CB RID: 203
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000CB")]
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private PlayableHandle m_Handle;
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// Token: 0x040000CC RID: 204
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[Token(Token = "0x40000CC")]
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private static readonly AnimationScriptPlayable m_NullPlayable;
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}
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}
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