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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.h")]
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[NativeHeader("Modules/Audio/Public/Director/AudioMixerPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AudioMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct AudioMixerPlayable : IEquatable<AudioMixerPlayable>
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{
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// Token: 0x060000B8 RID: 184 RVA: 0x00002624 File Offset: 0x00000824
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[Token(Token = "0x60000B8")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060000B9 RID: 185 RVA: 0x0000263C File Offset: 0x0000083C
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[Token(Token = "0x60000B9")]
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[Address(RVA = "0x3BCA3C0", Offset = "0x3BC93C0", VA = "0x183BCA3C0", Slot = "4")]
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public bool Equals(AudioMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x0400002B RID: 43
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002B")]
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private PlayableHandle m_Handle;
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}
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}
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