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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Bindings;
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namespace Unity.Burst.LowLevel
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{
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// Token: 0x02000039 RID: 57
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[Token(Token = "0x2000039")]
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[StaticAccessor("BurstCompilerService::Get()", StaticAccessorType.Arrow)]
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[NativeHeader("Runtime/Burst/BurstDelegateCache.h")]
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[NativeHeader("Runtime/Burst/Burst.h")]
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internal static class BurstCompilerService
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{
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// Token: 0x0600008E RID: 142 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600008E")]
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[Address(RVA = "0x32374B0", Offset = "0x32364B0", VA = "0x1832374B0")]
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[ThreadSafe]
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public unsafe static void* GetOrCreateSharedMemory(ref Hash128 key, uint size_of, uint alignment)
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{
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return null;
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}
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}
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}
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