Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/Unity/Burst/LowLevel/BurstCompilerService.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

25 lines
717 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Bindings;
namespace Unity.Burst.LowLevel
{
// Token: 0x02000039 RID: 57
[Token(Token = "0x2000039")]
[StaticAccessor("BurstCompilerService::Get()", StaticAccessorType.Arrow)]
[NativeHeader("Runtime/Burst/BurstDelegateCache.h")]
[NativeHeader("Runtime/Burst/Burst.h")]
internal static class BurstCompilerService
{
// Token: 0x0600008E RID: 142 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600008E")]
[Address(RVA = "0x32374B0", Offset = "0x32364B0", VA = "0x1832374B0")]
[ThreadSafe]
public unsafe static void* GetOrCreateSharedMemory(ref Hash128 key, uint size_of, uint alignment)
{
return null;
}
}
}