m
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.LowLevel
|
||||
{
|
||||
// Token: 0x0200019D RID: 413
|
||||
[Token(Token = "0x200019D")]
|
||||
[MovedFrom("UnityEngine.Experimental.LowLevel")]
|
||||
public class PlayerLoop
|
||||
{
|
||||
// Token: 0x06000E31 RID: 3633 RVA: 0x00009438 File Offset: 0x00007638
|
||||
[Token(Token = "0x6000E31")]
|
||||
[Address(RVA = "0xE8C5A0", Offset = "0xE8B5A0", VA = "0x180E8C5A0")]
|
||||
public static PlayerLoopSystem GetDefaultPlayerLoop()
|
||||
{
|
||||
return default(PlayerLoopSystem);
|
||||
}
|
||||
|
||||
// Token: 0x06000E32 RID: 3634 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E32")]
|
||||
[Address(RVA = "0xE8CA90", Offset = "0xE8BA90", VA = "0x180E8CA90")]
|
||||
public static void SetPlayerLoop(PlayerLoopSystem loop)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E33 RID: 3635 RVA: 0x00009450 File Offset: 0x00007650
|
||||
[Token(Token = "0x6000E33")]
|
||||
[Address(RVA = "0xE8C800", Offset = "0xE8B800", VA = "0x180E8C800")]
|
||||
private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List<PlayerLoopSystemInternal> internalSys)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000E34 RID: 3636 RVA: 0x00009468 File Offset: 0x00007668
|
||||
[Token(Token = "0x6000E34")]
|
||||
[Address(RVA = "0xE8C610", Offset = "0xE8B610", VA = "0x180E8C610")]
|
||||
private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset)
|
||||
{
|
||||
return default(PlayerLoopSystem);
|
||||
}
|
||||
|
||||
// Token: 0x06000E35 RID: 3637 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E35")]
|
||||
[Address(RVA = "0xE8C570", Offset = "0xE8B570", VA = "0x180E8C570")]
|
||||
[NativeMethod]
|
||||
private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E36 RID: 3638 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E36")]
|
||||
[Address(RVA = "0xE8CA50", Offset = "0xE8BA50", VA = "0x180E8CA50")]
|
||||
[NativeMethod]
|
||||
private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.LowLevel
|
||||
{
|
||||
// Token: 0x0200019B RID: 411
|
||||
[Token(Token = "0x200019B")]
|
||||
[MovedFrom("UnityEngine.Experimental.LowLevel")]
|
||||
public struct PlayerLoopSystem
|
||||
{
|
||||
// Token: 0x0400058E RID: 1422
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400058E")]
|
||||
public Type type;
|
||||
|
||||
// Token: 0x0400058F RID: 1423
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400058F")]
|
||||
public PlayerLoopSystem[] subSystemList;
|
||||
|
||||
// Token: 0x04000590 RID: 1424
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000590")]
|
||||
public PlayerLoopSystem.UpdateFunction updateDelegate;
|
||||
|
||||
// Token: 0x04000591 RID: 1425
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000591")]
|
||||
public IntPtr updateFunction;
|
||||
|
||||
// Token: 0x04000592 RID: 1426
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000592")]
|
||||
public IntPtr loopConditionFunction;
|
||||
|
||||
// Token: 0x0200019C RID: 412
|
||||
// (Invoke) Token: 0x06000E2E RID: 3630
|
||||
[Token(Token = "0x200019C")]
|
||||
public delegate void UpdateFunction();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.LowLevel
|
||||
{
|
||||
// Token: 0x0200019A RID: 410
|
||||
[Token(Token = "0x200019A")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeType]
|
||||
[MovedFrom("UnityEngine.Experimental.LowLevel")]
|
||||
internal struct PlayerLoopSystemInternal
|
||||
{
|
||||
// Token: 0x04000589 RID: 1417
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000589")]
|
||||
public Type type;
|
||||
|
||||
// Token: 0x0400058A RID: 1418
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400058A")]
|
||||
public PlayerLoopSystem.UpdateFunction updateDelegate;
|
||||
|
||||
// Token: 0x0400058B RID: 1419
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400058B")]
|
||||
public IntPtr updateFunction;
|
||||
|
||||
// Token: 0x0400058C RID: 1420
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400058C")]
|
||||
public IntPtr loopConditionFunction;
|
||||
|
||||
// Token: 0x0400058D RID: 1421
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400058D")]
|
||||
public int numSubSystems;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user