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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028E RID: 654
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[Token(Token = "0x200028E")]
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[RequiredByNativeCode]
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public struct Playable : IEquatable<Playable>
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{
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// Token: 0x1700032C RID: 812
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// (get) Token: 0x0600105B RID: 4187 RVA: 0x0000A650 File Offset: 0x00008850
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[Token(Token = "0x1700032C")]
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public static Playable Null
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{
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[Token(Token = "0x600105B")]
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[Address(RVA = "0x2EEC9A0", Offset = "0x2EEB9A0", VA = "0x182EEC9A0")]
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get
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{
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return default(Playable);
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}
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}
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// Token: 0x0600105C RID: 4188 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600105C")]
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[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
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[VisibleToOtherModules]
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internal Playable(PlayableHandle handle)
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{
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}
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// Token: 0x0600105D RID: 4189 RVA: 0x0000A668 File Offset: 0x00008868
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[Token(Token = "0x600105D")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x0600105E RID: 4190 RVA: 0x0000A680 File Offset: 0x00008880
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[Token(Token = "0x600105E")]
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[Address(RVA = "0x2EEC810", Offset = "0x2EEB810", VA = "0x182EEC810", Slot = "4")]
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public bool Equals(Playable other)
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{
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return default(bool);
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}
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// Token: 0x0400085C RID: 2140
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400085C")]
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private PlayableHandle m_Handle;
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// Token: 0x0400085D RID: 2141
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[Token(Token = "0x400085D")]
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private static readonly Playable m_NullPlayable;
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}
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}
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