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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200012E RID: 302
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[Token(Token = "0x200012E")]
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internal class PreloadData : Object
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{
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// Token: 0x06000B44 RID: 2884 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B44")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
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[RequiredByNativeCode]
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internal void PreloadDataDontStripMe()
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{
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}
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}
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}
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