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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000273 RID: 627
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[Token(Token = "0x2000273")]
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public struct RenderStateBlock : IEquatable<RenderStateBlock>
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{
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// Token: 0x06000FBF RID: 4031 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000FBF")]
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[Address(RVA = "0xED6130", Offset = "0xED5130", VA = "0x180ED6130")]
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public RenderStateBlock(RenderStateMask mask)
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{
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}
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// Token: 0x17000308 RID: 776
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// (set) Token: 0x06000FC0 RID: 4032 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000308")]
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public DepthState depthState
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{
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[Token(Token = "0x6000FC0")]
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[Address(RVA = "0xED62C0", Offset = "0xED52C0", VA = "0x180ED62C0")]
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set
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{
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}
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}
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// Token: 0x17000309 RID: 777
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// (set) Token: 0x06000FC1 RID: 4033 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000309")]
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public StencilState stencilState
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{
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[Token(Token = "0x6000FC1")]
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[Address(RVA = "0xED62E0", Offset = "0xED52E0", VA = "0x180ED62E0")]
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set
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{
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}
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}
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// Token: 0x1700030A RID: 778
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// (set) Token: 0x06000FC2 RID: 4034 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700030A")]
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public int stencilReference
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{
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[Token(Token = "0x6000FC2")]
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[Address(RVA = "0xED62D0", Offset = "0xED52D0", VA = "0x180ED62D0")]
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set
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{
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}
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}
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// Token: 0x1700030B RID: 779
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// (get) Token: 0x06000FC3 RID: 4035 RVA: 0x0000A068 File Offset: 0x00008268
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// (set) Token: 0x06000FC4 RID: 4036 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700030B")]
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public RenderStateMask mask
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{
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[Token(Token = "0x6000FC3")]
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[Address(RVA = "0xED62B0", Offset = "0xED52B0", VA = "0x180ED62B0")]
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get
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{
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return RenderStateMask.Nothing;
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}
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[Token(Token = "0x6000FC4")]
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[Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")]
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set
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{
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}
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}
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// Token: 0x06000FC5 RID: 4037 RVA: 0x0000A080 File Offset: 0x00008280
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[Token(Token = "0x6000FC5")]
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[Address(RVA = "0xED5EF0", Offset = "0xED4EF0", VA = "0x180ED5EF0", Slot = "4")]
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public bool Equals(RenderStateBlock other)
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{
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return default(bool);
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}
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// Token: 0x06000FC6 RID: 4038 RVA: 0x0000A098 File Offset: 0x00008298
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[Token(Token = "0x6000FC6")]
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[Address(RVA = "0xED5E00", Offset = "0xED4E00", VA = "0x180ED5E00", Slot = "0")]
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public override bool Equals(object obj)
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{
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return default(bool);
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}
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// Token: 0x06000FC7 RID: 4039 RVA: 0x0000A0B0 File Offset: 0x000082B0
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[Token(Token = "0x6000FC7")]
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[Address(RVA = "0xED6060", Offset = "0xED5060", VA = "0x180ED6060", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x040007C5 RID: 1989
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40007C5")]
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private BlendState m_BlendState;
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// Token: 0x040007C6 RID: 1990
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40007C6")]
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private RasterState m_RasterState;
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// Token: 0x040007C7 RID: 1991
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40007C7")]
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private DepthState m_DepthState;
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// Token: 0x040007C8 RID: 1992
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[FieldOffset(Offset = "0x56")]
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[Token(Token = "0x40007C8")]
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private StencilState m_StencilState;
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// Token: 0x040007C9 RID: 1993
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40007C9")]
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private int m_StencilReference;
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// Token: 0x040007CA RID: 1994
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40007CA")]
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private RenderStateMask m_Mask;
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}
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}
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