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@@ -0,0 +1,32 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[StructLayout(2, Pack = 1, Size = 20)]
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internal struct NativeInputEventBuffer
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{
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000001")]
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public unsafe void* eventBuffer;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000002")]
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public int eventCount;
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// Token: 0x04000003 RID: 3
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000003")]
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public int sizeInBytes;
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// Token: 0x04000004 RID: 4
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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public int capacityInBytes;
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}
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}
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@@ -0,0 +1,74 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[NativeHeader("Modules/Input/Private/InputModuleBindings.h")]
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[NativeHeader("Modules/Input/Private/InputInternal.h")]
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internal class NativeInputSystem
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{
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x122DFA0", Offset = "0x122CFA0", VA = "0x18122DFA0")]
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[RequiredByNativeCode]
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internal static void NotifyBeforeUpdate(NativeInputUpdateType updateType)
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{
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}
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x122E0A0", Offset = "0x122D0A0", VA = "0x18122E0A0")]
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[RequiredByNativeCode]
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internal static void NotifyUpdate(NativeInputUpdateType updateType, IntPtr eventBuffer)
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{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x122E020", Offset = "0x122D020", VA = "0x18122E020")]
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[RequiredByNativeCode]
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internal static void NotifyDeviceDiscovered(int deviceId, string deviceDescriptor)
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{
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x122E140", Offset = "0x122D140", VA = "0x18122E140")]
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[RequiredByNativeCode]
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internal static void ShouldRunUpdate(NativeInputUpdateType updateType, out bool retval)
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{
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}
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// Token: 0x17000001 RID: 1
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// (set) Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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internal static bool hasDeviceDiscoveredCallback
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x122E200", Offset = "0x122D200", VA = "0x18122E200")]
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set
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{
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}
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}
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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public static NativeUpdateCallback onUpdate;
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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public static Action<NativeInputUpdateType> onBeforeUpdate;
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// Token: 0x0400000D RID: 13
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[Token(Token = "0x400000D")]
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public static Func<NativeInputUpdateType, bool> onShouldRunUpdate;
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// Token: 0x0400000E RID: 14
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[Token(Token = "0x400000E")]
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private static Action<int, string> s_OnDeviceDiscoveredCallback;
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}
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}
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@@ -0,0 +1,27 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[Flags]
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internal enum NativeInputUpdateType
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{
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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Dynamic = 1,
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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Fixed = 2,
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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BeforeRender = 4,
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// Token: 0x04000009 RID: 9
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[Token(Token = "0x4000009")]
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Editor = 8,
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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IgnoreFocus = -2147483648
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}
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}
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@@ -0,0 +1,10 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000002 RID: 2
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// (Invoke) Token: 0x06000002 RID: 2
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[Token(Token = "0x2000002")]
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internal unsafe delegate void NativeUpdateCallback(NativeInputUpdateType updateType, NativeInputEventBuffer* buffer);
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}
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