This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,51 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.TerrainAPI
{
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
public static class TerrainCallbacks
{
// Token: 0x06000027 RID: 39 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000027")]
[Address(RVA = "0x11E6AA0", Offset = "0x11E5AA0", VA = "0x1811E6AA0")]
[RequiredByNativeCode]
internal static void InvokeHeightmapChangedCallback(TerrainData terrainData, RectInt heightRegion, bool synched)
{
}
// Token: 0x06000028 RID: 40 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000028")]
[Address(RVA = "0x11E6BB0", Offset = "0x11E5BB0", VA = "0x1811E6BB0")]
[RequiredByNativeCode]
internal static void InvokeTextureChangedCallback(TerrainData terrainData, string textureName, RectInt texelRegion, bool synched)
{
}
// Token: 0x04000024 RID: 36
[Token(Token = "0x4000024")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static TerrainCallbacks.HeightmapChangedCallback heightmapChanged;
// Token: 0x04000025 RID: 37
[Token(Token = "0x4000025")]
[CompilerGenerated]
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
private static TerrainCallbacks.TextureChangedCallback textureChanged;
// Token: 0x02000009 RID: 9
// (Invoke) Token: 0x0600002A RID: 42
[Token(Token = "0x2000009")]
public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched);
// Token: 0x0200000A RID: 10
// (Invoke) Token: 0x0600002E RID: 46
[Token(Token = "0x200000A")]
public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched);
}
}
@@ -0,0 +1,182 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.TerrainAPI
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
public static class TerrainUtility
{
// Token: 0x06000031 RID: 49 RVA: 0x00002190 File Offset: 0x00000390
[Token(Token = "0x6000031")]
[Address(RVA = "0x11E96E0", Offset = "0x11E86E0", VA = "0x1811E96E0")]
internal static bool HasValidTerrains()
{
return default(bool);
}
// Token: 0x06000032 RID: 50 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000032")]
[Address(RVA = "0x11E9370", Offset = "0x11E8370", VA = "0x1811E9370")]
internal static void ClearConnectivity()
{
}
// Token: 0x06000033 RID: 51 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000033")]
[Address(RVA = "0x11E9430", Offset = "0x11E8430", VA = "0x1811E9430")]
internal static TerrainUtility.TerrainGroups CollectTerrains(bool onlyAutoConnectedTerrains = true)
{
return null;
}
// Token: 0x06000034 RID: 52 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000034")]
[Address(RVA = "0x11E8FB0", Offset = "0x11E7FB0", VA = "0x1811E8FB0")]
[RequiredByNativeCode]
public static void AutoConnect()
{
}
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public class TerrainMap
{
// Token: 0x06000035 RID: 53 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000035")]
[Address(RVA = "0x11E8250", Offset = "0x11E7250", VA = "0x1811E8250")]
public Terrain GetTerrain(int tileX, int tileZ)
{
return null;
}
// Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000036")]
[Address(RVA = "0x11E7EE0", Offset = "0x11E6EE0", VA = "0x1811E7EE0")]
public static TerrainUtility.TerrainMap CreateFromPlacement(Terrain originTerrain, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
{
return null;
}
// Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000037")]
[Address(RVA = "0x11E7B70", Offset = "0x11E6B70", VA = "0x1811E7B70")]
public static TerrainUtility.TerrainMap CreateFromPlacement(Vector2 gridOrigin, Vector2 gridSize, [Optional] TerrainUtility.TerrainMap.TerrainFilter filter, bool fullValidation = true)
{
return null;
}
// Token: 0x06000038 RID: 56 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000038")]
[Address(RVA = "0x11E8F40", Offset = "0x11E7F40", VA = "0x1811E8F40")]
public TerrainMap()
{
}
// Token: 0x06000039 RID: 57 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000039")]
[Address(RVA = "0x11E7980", Offset = "0x11E6980", VA = "0x1811E7980")]
private void AddTerrainInternal(int x, int z, Terrain terrain)
{
}
// Token: 0x0600003A RID: 58 RVA: 0x000021A8 File Offset: 0x000003A8
[Token(Token = "0x600003A")]
[Address(RVA = "0x11E82D0", Offset = "0x11E72D0", VA = "0x1811E82D0")]
private bool TryToAddTerrain(int tileX, int tileZ, Terrain terrain)
{
return default(bool);
}
// Token: 0x0600003B RID: 59 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600003B")]
[Address(RVA = "0x11E85B0", Offset = "0x11E75B0", VA = "0x1811E85B0")]
private void ValidateTerrain(int tileX, int tileZ)
{
}
// Token: 0x0600003C RID: 60 RVA: 0x000021C0 File Offset: 0x000003C0
[Token(Token = "0x600003C")]
[Address(RVA = "0x11E8E20", Offset = "0x11E7E20", VA = "0x1811E8E20")]
private TerrainUtility.TerrainMap.ErrorCode Validate()
{
return TerrainUtility.TerrainMap.ErrorCode.OK;
}
// Token: 0x04000026 RID: 38
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000026")]
private Vector3 m_patchSize;
// Token: 0x04000027 RID: 39
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000027")]
public TerrainUtility.TerrainMap.ErrorCode m_errorCode;
// Token: 0x04000028 RID: 40
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000028")]
public Dictionary<TerrainUtility.TerrainMap.TileCoord, Terrain> m_terrainTiles;
// Token: 0x0200000D RID: 13
// (Invoke) Token: 0x0600003E RID: 62
[Token(Token = "0x200000D")]
public delegate bool TerrainFilter(Terrain terrain);
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
public struct TileCoord
{
// Token: 0x06000041 RID: 65 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000041")]
[Address(RVA = "0x5AB1F0", Offset = "0x5AA1F0", VA = "0x1805AB1F0")]
public TileCoord(int tileX, int tileZ)
{
}
// Token: 0x04000029 RID: 41
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000029")]
public readonly int tileX;
// Token: 0x0400002A RID: 42
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400002A")]
public readonly int tileZ;
}
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
public enum ErrorCode
{
// Token: 0x0400002C RID: 44
[Token(Token = "0x400002C")]
OK,
// Token: 0x0400002D RID: 45
[Token(Token = "0x400002D")]
Overlapping,
// Token: 0x0400002E RID: 46
[Token(Token = "0x400002E")]
SizeMismatch = 4,
// Token: 0x0400002F RID: 47
[Token(Token = "0x400002F")]
EdgeAlignmentMismatch = 8
}
}
// Token: 0x02000011 RID: 17
[Token(Token = "0x2000011")]
public class TerrainGroups : Dictionary<int, TerrainUtility.TerrainMap>
{
// Token: 0x06000044 RID: 68 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000044")]
[Address(RVA = "0x11E7940", Offset = "0x11E6940", VA = "0x1811E7940")]
public TerrainGroups()
{
}
}
}
}
@@ -0,0 +1,141 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[UsedByNativeCode]
[StaticAccessor("GetITerrainManager()", StaticAccessorType.Arrow)]
[NativeHeader("Runtime/Interfaces/ITerrainManager.h")]
[NativeHeader("TerrainScriptingClasses.h")]
[NativeHeader("Modules/Terrain/Public/Terrain.h")]
public sealed class Terrain : Behaviour
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x06000002 RID: 2 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000001")]
public TerrainData terrainData
{
[Token(Token = "0x6000001")]
[Address(RVA = "0x11E9930", Offset = "0x11E8930", VA = "0x1811E9930")]
get
{
return null;
}
[Token(Token = "0x6000002")]
[Address(RVA = "0x11E9A60", Offset = "0x11E8A60", VA = "0x1811E9A60")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (set) Token: 0x06000003 RID: 3 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000002")]
public float detailObjectDistance
{
[Token(Token = "0x6000003")]
[Address(RVA = "0x11E99C0", Offset = "0x11E89C0", VA = "0x1811E99C0")]
set
{
}
}
// Token: 0x17000003 RID: 3
// (set) Token: 0x06000004 RID: 4 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000003")]
public float detailObjectDensity
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x11E9970", Offset = "0x11E8970", VA = "0x1811E9970")]
set
{
}
}
// Token: 0x17000004 RID: 4
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000004")]
public float heightmapPixelError
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x11E9A10", Offset = "0x11E8A10", VA = "0x1811E9A10")]
set
{
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
[Token(Token = "0x17000005")]
public bool allowAutoConnect
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x11E98B0", Offset = "0x11E88B0", VA = "0x1811E98B0")]
get
{
return default(bool);
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x06000007 RID: 7 RVA: 0x00002070 File Offset: 0x00000270
[Token(Token = "0x17000006")]
public int groupingID
{
[Token(Token = "0x6000007")]
[Address(RVA = "0x11E98F0", Offset = "0x11E88F0", VA = "0x1811E98F0")]
get
{
return 0;
}
}
// Token: 0x06000008 RID: 8 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000008")]
[Address(RVA = "0x11E9810", Offset = "0x11E8810", VA = "0x1811E9810")]
public void SetNeighbors(Terrain left, Terrain top, Terrain right, Terrain bottom)
{
}
// Token: 0x06000009 RID: 9 RVA: 0x00002088 File Offset: 0x00000288
[Token(Token = "0x6000009")]
[Address(RVA = "0x11E97A0", Offset = "0x11E87A0", VA = "0x1811E97A0")]
public Vector3 GetPosition()
{
return default(Vector3);
}
// Token: 0x17000007 RID: 7
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
[NativeProperty]
public static Terrain[] activeTerrains
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x11E9880", Offset = "0x11E8880", VA = "0x1811E9880")]
get
{
return null;
}
}
// Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600000B")]
[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
public Terrain()
{
}
// Token: 0x0600000C RID: 12 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600000C")]
[Address(RVA = "0x11E9750", Offset = "0x11E8750", VA = "0x1811E9750")]
private void GetPosition_Injected(out Vector3 ret)
{
}
}
}
@@ -0,0 +1,293 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[UsedByNativeCode]
[NativeHeader("Modules/Terrain/Public/TerrainDataScriptingInterface.h")]
[NativeHeader("TerrainScriptingClasses.h")]
public sealed class TerrainData : Object
{
// Token: 0x06000014 RID: 20 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000014")]
[Address(RVA = "0x11E6D10", Offset = "0x11E5D10", VA = "0x1811E6D10")]
[ThreadSafe]
[StaticAccessor("TerrainDataScriptingInterface", StaticAccessorType.DoubleColon)]
private static int GetBoundaryValue(TerrainData.BoundaryValueType type)
{
return 0;
}
// Token: 0x06000015 RID: 21 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000015")]
[Address(RVA = "0x11E71C0", Offset = "0x11E61C0", VA = "0x1811E71C0")]
public TerrainData()
{
}
// Token: 0x06000016 RID: 22 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000016")]
[Address(RVA = "0x11E6E90", Offset = "0x11E5E90", VA = "0x1811E6E90")]
[FreeFunction]
private static void Internal_Create([Writable] TerrainData terrainData)
{
}
// Token: 0x1700000A RID: 10
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002118 File Offset: 0x00000318
[Token(Token = "0x1700000A")]
public int heightmapResolution
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x11E7260", Offset = "0x11E6260", VA = "0x1811E7260")]
get
{
return 0;
}
}
// Token: 0x1700000B RID: 11
// (get) Token: 0x06000018 RID: 24 RVA: 0x00002130 File Offset: 0x00000330
[Token(Token = "0x1700000B")]
private int internalHeightmapResolution
{
[Token(Token = "0x6000018")]
[Address(RVA = "0x11E7260", Offset = "0x11E6260", VA = "0x1811E7260")]
[NativeName("GetHeightmap().GetResolution")]
get
{
return 0;
}
}
// Token: 0x1700000C RID: 12
// (get) Token: 0x06000019 RID: 25 RVA: 0x00002148 File Offset: 0x00000348
[Token(Token = "0x1700000C")]
public Vector3 heightmapScale
{
[Token(Token = "0x6000019")]
[Address(RVA = "0x11E72F0", Offset = "0x11E62F0", VA = "0x1811E72F0")]
[NativeName("GetHeightmap().GetScale")]
get
{
return default(Vector3);
}
}
// Token: 0x1700000D RID: 13
// (get) Token: 0x0600001A RID: 26 RVA: 0x00002160 File Offset: 0x00000360
[Token(Token = "0x1700000D")]
public Vector3 size
{
[Token(Token = "0x600001A")]
[Address(RVA = "0x11E73B0", Offset = "0x11E63B0", VA = "0x1811E73B0")]
[NativeName("GetHeightmap().GetSize")]
get
{
return default(Vector3);
}
}
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001B")]
[Address(RVA = "0x11E6D50", Offset = "0x11E5D50", VA = "0x1811E6D50")]
public float[,] GetHeights(int xBase, int yBase, int width, int height)
{
return null;
}
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001C")]
[Address(RVA = "0x11E6ED0", Offset = "0x11E5ED0", VA = "0x1811E6ED0")]
[FreeFunction]
private float[,] Internal_GetHeights(int xBase, int yBase, int width, int height)
{
return null;
}
// Token: 0x0600001D RID: 29 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600001D")]
[Address(RVA = "0x11E6F70", Offset = "0x11E5F70", VA = "0x1811E6F70")]
[FreeFunction]
public void RefreshPrototypes()
{
}
// Token: 0x1700000E RID: 14
// (get) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700000E")]
public TreeInstance[] treeInstances
{
[Token(Token = "0x600001E")]
[Address(RVA = "0x11E6F30", Offset = "0x11E5F30", VA = "0x1811E6F30")]
get
{
return null;
}
}
// Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001F")]
[Address(RVA = "0x11E6F30", Offset = "0x11E5F30", VA = "0x1811E6F30")]
[NativeName("GetTreeDatabase().GetInstances")]
private TreeInstance[] Internal_GetTreeInstances()
{
return null;
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x06000021 RID: 33 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x1700000F")]
public TreePrototype[] treePrototypes
{
[Token(Token = "0x6000020")]
[Address(RVA = "0x11E7420", Offset = "0x11E6420", VA = "0x1811E7420")]
[FreeFunction]
get
{
return null;
}
[Token(Token = "0x6000021")]
[Address(RVA = "0x11E74A0", Offset = "0x11E64A0", VA = "0x1811E74A0")]
[FreeFunction]
set
{
}
}
// Token: 0x06000022 RID: 34 RVA: 0x00002178 File Offset: 0x00000378
[Token(Token = "0x6000022")]
[Address(RVA = "0x11E6CD0", Offset = "0x11E5CD0", VA = "0x1811E6CD0")]
[RequiredByNativeCode]
[NativeName("GetSplatDatabase().GetAlphamapResolution")]
internal float GetAlphamapResolutionInternal()
{
return 0f;
}
// Token: 0x17000010 RID: 16
// (get) Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000010")]
internal Terrain[] users
{
[Token(Token = "0x6000023")]
[Address(RVA = "0x11E7460", Offset = "0x11E6460", VA = "0x1811E7460")]
get
{
return null;
}
}
// Token: 0x06000025 RID: 37 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000025")]
[Address(RVA = "0x11E72A0", Offset = "0x11E62A0", VA = "0x1811E72A0")]
private void get_heightmapScale_Injected(out Vector3 ret)
{
}
// Token: 0x06000026 RID: 38 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000026")]
[Address(RVA = "0x11E7360", Offset = "0x11E6360", VA = "0x1811E7360")]
private void get_size_Injected(out Vector3 ret)
{
}
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
private const string k_ScriptingInterfaceName = "TerrainDataScriptingInterface";
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
private const string k_ScriptingInterfacePrefix = "TerrainDataScriptingInterface::";
// Token: 0x0400000D RID: 13
[Token(Token = "0x400000D")]
private const string k_HeightmapPrefix = "GetHeightmap().";
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
private const string k_DetailDatabasePrefix = "GetDetailDatabase().";
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
private const string k_TreeDatabasePrefix = "GetTreeDatabase().";
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
private const string k_SplatDatabasePrefix = "GetSplatDatabase().";
// Token: 0x04000011 RID: 17
[Token(Token = "0x4000011")]
internal static readonly int k_MaximumResolution;
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
internal static readonly int k_MinimumDetailResolutionPerPatch;
// Token: 0x04000013 RID: 19
[Token(Token = "0x4000013")]
internal static readonly int k_MaximumDetailResolutionPerPatch;
// Token: 0x04000014 RID: 20
[Token(Token = "0x4000014")]
internal static readonly int k_MaximumDetailPatchCount;
// Token: 0x04000015 RID: 21
[Token(Token = "0x4000015")]
internal static readonly int k_MaximumDetailsPerRes;
// Token: 0x04000016 RID: 22
[Token(Token = "0x4000016")]
internal static readonly int k_MinimumAlphamapResolution;
// Token: 0x04000017 RID: 23
[Token(Token = "0x4000017")]
internal static readonly int k_MaximumAlphamapResolution;
// Token: 0x04000018 RID: 24
[Token(Token = "0x4000018")]
internal static readonly int k_MinimumBaseMapResolution;
// Token: 0x04000019 RID: 25
[Token(Token = "0x4000019")]
internal static readonly int k_MaximumBaseMapResolution;
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
private enum BoundaryValueType
{
// Token: 0x0400001B RID: 27
[Token(Token = "0x400001B")]
MaxHeightmapRes,
// Token: 0x0400001C RID: 28
[Token(Token = "0x400001C")]
MinDetailResPerPatch,
// Token: 0x0400001D RID: 29
[Token(Token = "0x400001D")]
MaxDetailResPerPatch,
// Token: 0x0400001E RID: 30
[Token(Token = "0x400001E")]
MaxDetailPatchCount,
// Token: 0x0400001F RID: 31
[Token(Token = "0x400001F")]
MaxDetailsPerRes,
// Token: 0x04000020 RID: 32
[Token(Token = "0x4000020")]
MinAlphamapRes,
// Token: 0x04000021 RID: 33
[Token(Token = "0x4000021")]
MaxAlphamapRes,
// Token: 0x04000022 RID: 34
[Token(Token = "0x4000022")]
MinBaseMapRes,
// Token: 0x04000023 RID: 35
[Token(Token = "0x4000023")]
MaxBaseMapRes
}
}
}
@@ -0,0 +1,18 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[UsedByNativeCode]
[NativeHeader("Modules/Terrain/Public/TerrainLayerScriptingInterface.h")]
[NativeHeader("TerrainScriptingClasses.h")]
[StructLayout(0)]
public sealed class TerrainLayer : Object
{
}
}
@@ -0,0 +1,52 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[UsedByNativeCode]
public struct TreeInstance
{
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000003")]
public Vector3 position;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000004")]
public float widthScale;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
public float heightScale;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000006")]
public float rotation;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000007")]
public Color32 color;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000008")]
public Color32 lightmapColor;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000009")]
public int prototypeIndex;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400000A")]
internal float temporaryDistance;
}
}
@@ -0,0 +1,87 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[UsedByNativeCode]
[StructLayout(0)]
public sealed class TreePrototype
{
// Token: 0x17000008 RID: 8
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000008")]
public GameObject prefab
{
[Token(Token = "0x600000D")]
[Address(RVA = "0xE71940", Offset = "0xE70940", VA = "0x180E71940")]
get
{
return null;
}
[Token(Token = "0x600000E")]
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
set
{
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x17000009")]
public float bendFactor
{
[Token(Token = "0x600000F")]
[Address(RVA = "0x11EA310", Offset = "0x11E9310", VA = "0x1811EA310")]
get
{
return 0f;
}
}
// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000010")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public TreePrototype()
{
}
// Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x6000011")]
[Address(RVA = "0x11EA110", Offset = "0x11E9110", VA = "0x1811EA110", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000012")]
[Address(RVA = "0x11EA300", Offset = "0x11E9300", VA = "0x1811EA300", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000013")]
[Address(RVA = "0x11EA210", Offset = "0x11E9210", VA = "0x1811EA210")]
private bool Equals(TreePrototype other)
{
return default(bool);
}
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000001")]
internal GameObject m_Prefab;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000002")]
internal float m_BendFactor;
}
}