m
This commit is contained in:
@@ -0,0 +1,20 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x0200000C RID: 12
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internal class AddressAttribute : Attribute
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{
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// Token: 0x04000009 RID: 9
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public string RVA;
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// Token: 0x0400000A RID: 10
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public string Offset;
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// Token: 0x0400000B RID: 11
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public string VA;
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// Token: 0x0400000C RID: 12
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public string Slot;
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}
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}
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@@ -0,0 +1,14 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x02000011 RID: 17
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internal class AnalysisFailedException : Exception
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{
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// Token: 0x06000014 RID: 20 RVA: 0x0000205D File Offset: 0x0000025D
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public AnalysisFailedException(string message)
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: base(message)
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{
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}
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}
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}
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@@ -0,0 +1,17 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x0200000E RID: 14
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internal class AttributeAttribute : Attribute
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{
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// Token: 0x0400000E RID: 14
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public string Name;
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// Token: 0x0400000F RID: 15
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public string RVA;
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// Token: 0x04000010 RID: 16
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x0200000D RID: 13
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internal class FieldOffsetAttribute : Attribute
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{
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// Token: 0x0400000D RID: 13
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x0200000F RID: 15
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internal class MetadataOffsetAttribute : Attribute
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{
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// Token: 0x04000011 RID: 17
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public string Offset;
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}
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}
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@@ -0,0 +1,11 @@
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using System;
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namespace Cpp2IlInjected
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{
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// Token: 0x02000010 RID: 16
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internal class TokenAttribute : Attribute
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{
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// Token: 0x04000012 RID: 18
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public string Token;
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}
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}
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@@ -0,0 +1,4 @@
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using System;
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using System.Reflection;
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[assembly: AssemblyVersion("0.0.0.0")]
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@@ -0,0 +1,73 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E3D718FF-6CCA-48A8-8FBE-FF63443DDF1A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>UnityEngine.VFXModule</RootNamespace>
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<AssemblyName>UnityEngine.VFXModule</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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</PropertyGroup>
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<ItemGroup />
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
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<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
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<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
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<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
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<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
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<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UnityEngine\VFX\VFXEventAttribute.cs" />
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<Compile Include="UnityEngine\VFX\VFXExpressionMesh.cs" />
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<Compile Include="UnityEngine\VFX\VFXExpressionNoise.cs" />
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<Compile Include="UnityEngine\VFX\VFXExpressionValues.cs" />
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<Compile Include="UnityEngine\VFX\VFXManager.cs" />
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<Compile Include="UnityEngine\VFX\VFXSpawnerCallbacks.cs" />
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<Compile Include="UnityEngine\VFX\VFXSpawnerState.cs" />
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<Compile Include="UnityEngine\VFX\VisualEffect.cs" />
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<Compile Include="UnityEngine\VFX\VisualEffectAsset.cs" />
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<Compile Include="UnityEngine\VFX\VisualEffectObject.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\mscorlib\mscorlib.csproj">
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<Project>{e3d718ff-6cca-48a8-8fbe-ff63443dde9d}</Project>
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<Name>mscorlib</Name>
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</ProjectReference>
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<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
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<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddefd}</Project>
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<Name>UnityEngine.CoreModule</Name>
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</ProjectReference>
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<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
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<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddf0b}</Project>
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<Name>UnityEngine.SharedInternalsModule</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,31 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[RequiredByNativeCode]
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[NativeType]
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[StructLayout(0)]
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public sealed class VFXEventAttribute
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{
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// Token: 0x04000001 RID: 1
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000001")]
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private IntPtr m_Ptr;
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// Token: 0x04000002 RID: 2
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000002")]
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private bool m_Owner;
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// Token: 0x04000003 RID: 3
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000003")]
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private VisualEffectAsset m_VfxAsset;
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[NativeType]
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[RequiredByNativeCode]
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[StaticAccessor("VFXExpressionMeshFunctions", StaticAccessorType.DoubleColon)]
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internal class VFXExpressionMesh
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{
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[RequiredByNativeCode]
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[NativeType]
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[StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)]
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internal class VFXExpressionNoise
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{
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[NativeType]
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[RequiredByNativeCode]
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[StructLayout(0)]
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public class VFXExpressionValues
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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private VFXExpressionValues()
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x122DC70", Offset = "0x122CC70", VA = "0x18122DC70")]
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[RequiredByNativeCode]
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internal static VFXExpressionValues CreateExpressionValuesWrapper(IntPtr ptr)
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{
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return null;
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}
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// Token: 0x04000004 RID: 4
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000004")]
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internal IntPtr m_Ptr;
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/VFX/Public/VFXManager.h")]
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[StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)]
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public static class VFXManager
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{
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}
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}
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@@ -0,0 +1,35 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[RequiredByNativeCode]
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[Serializable]
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public abstract class VFXSpawnerCallbacks : ScriptableObject
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{
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// Token: 0x06000003 RID: 3
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[Token(Token = "0x6000003")]
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[Address(Slot = "4")]
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public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000004 RID: 4
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[Token(Token = "0x6000004")]
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[Address(Slot = "5")]
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public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000005 RID: 5
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[Token(Token = "0x6000005")]
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[Address(Slot = "6")]
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public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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protected VFXSpawnerCallbacks()
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{
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}
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}
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}
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@@ -0,0 +1,79 @@
|
||||
using System;
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||||
using System.Runtime.InteropServices;
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||||
using Cpp2IlInjected;
|
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
|
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||||
namespace UnityEngine.VFX
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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||||
[NativeType]
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||||
[RequiredByNativeCode]
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||||
[StructLayout(0)]
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||||
public sealed class VFXSpawnerState : IDisposable
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||||
{
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x741C60", Offset = "0x740C60", VA = "0x180741C60")]
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internal VFXSpawnerState(IntPtr ptr, bool owner)
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||||
{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x122DCD0", Offset = "0x122CCD0", VA = "0x18122DCD0")]
|
||||
[RequiredByNativeCode]
|
||||
internal static VFXSpawnerState CreateSpawnerStateWrapper()
|
||||
{
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||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x6000009")]
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||||
[Address(RVA = "0x122DEB0", Offset = "0x122CEB0", VA = "0x18122DEB0")]
|
||||
[RequiredByNativeCode]
|
||||
internal void SetWrapValue(IntPtr ptr)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x122DE30", Offset = "0x122CE30", VA = "0x18122DE30")]
|
||||
private void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x122DD80", Offset = "0x122CD80", VA = "0x18122DD80", Slot = "1")]
|
||||
protected override void Finalize()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x122DD20", Offset = "0x122CD20", VA = "0x18122DD20", Slot = "4")]
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x122DDF0", Offset = "0x122CDF0", VA = "0x18122DDF0")]
|
||||
[NativeMethod]
|
||||
private static void Internal_Destroy(IntPtr ptr)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000005")]
|
||||
private IntPtr m_Ptr;
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000006")]
|
||||
private bool m_Owner;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x0200000B RID: 11
|
||||
[Token(Token = "0x200000B")]
|
||||
[RequireComponent(typeof(Transform))]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectBindings.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffect.h")]
|
||||
public class VisualEffect : Behaviour
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x0200000A RID: 10
|
||||
[Token(Token = "0x200000A")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
|
||||
[NativeHeader("VFXScriptingClasses.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
|
||||
public class VisualEffectAsset : VisualEffectObject
|
||||
{
|
||||
// Token: 0x04000007 RID: 7
|
||||
[Token(Token = "0x4000007")]
|
||||
public static readonly int PlayEventID;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[Token(Token = "0x4000008")]
|
||||
public static readonly int StopEventID;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x2000009")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
|
||||
[NativeHeader("VFXScriptingClasses.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
|
||||
public abstract class VisualEffectObject : Object
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user