Files
27Aug2021-Cpp2IL-Dump/UnityEngine.VFXModule/UnityEngine/VFX/VFXSpawnerCallbacks.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[RequiredByNativeCode]
[Serializable]
public abstract class VFXSpawnerCallbacks : ScriptableObject
{
// Token: 0x06000003 RID: 3
[Token(Token = "0x6000003")]
[Address(Slot = "4")]
public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000004 RID: 4
[Token(Token = "0x6000004")]
[Address(Slot = "5")]
public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000005 RID: 5
[Token(Token = "0x6000005")]
[Address(Slot = "6")]
public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
protected VFXSpawnerCallbacks()
{
}
}
}