36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.VFX
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[RequiredByNativeCode]
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[Serializable]
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public abstract class VFXSpawnerCallbacks : ScriptableObject
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{
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// Token: 0x06000003 RID: 3
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[Token(Token = "0x6000003")]
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[Address(Slot = "4")]
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public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000004 RID: 4
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[Token(Token = "0x6000004")]
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[Address(Slot = "5")]
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public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000005 RID: 5
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[Token(Token = "0x6000005")]
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[Address(Slot = "6")]
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public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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protected VFXSpawnerCallbacks()
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{
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}
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}
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}
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