m
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000002 RID: 2
|
||||
[Token(Token = "0x2000002")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeType]
|
||||
[StructLayout(0)]
|
||||
public sealed class VFXEventAttribute
|
||||
{
|
||||
// Token: 0x04000001 RID: 1
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000001")]
|
||||
private IntPtr m_Ptr;
|
||||
|
||||
// Token: 0x04000002 RID: 2
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000002")]
|
||||
private bool m_Owner;
|
||||
|
||||
// Token: 0x04000003 RID: 3
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000003")]
|
||||
private VisualEffectAsset m_VfxAsset;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000003 RID: 3
|
||||
[Token(Token = "0x2000003")]
|
||||
[NativeType]
|
||||
[RequiredByNativeCode]
|
||||
[StaticAccessor("VFXExpressionMeshFunctions", StaticAccessorType.DoubleColon)]
|
||||
internal class VFXExpressionMesh
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000004 RID: 4
|
||||
[Token(Token = "0x2000004")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeType]
|
||||
[StaticAccessor("VFXExpressionNoiseFunctions", StaticAccessorType.DoubleColon)]
|
||||
internal class VFXExpressionNoise
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000005 RID: 5
|
||||
[Token(Token = "0x2000005")]
|
||||
[NativeType]
|
||||
[RequiredByNativeCode]
|
||||
[StructLayout(0)]
|
||||
public class VFXExpressionValues
|
||||
{
|
||||
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000001")]
|
||||
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
||||
private VFXExpressionValues()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000002 RID: 2 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000002")]
|
||||
[Address(RVA = "0x122DC70", Offset = "0x122CC70", VA = "0x18122DC70")]
|
||||
[RequiredByNativeCode]
|
||||
internal static VFXExpressionValues CreateExpressionValuesWrapper(IntPtr ptr)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000004 RID: 4
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000004")]
|
||||
internal IntPtr m_Ptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Modules/VFX/Public/VFXManager.h")]
|
||||
[StaticAccessor("GetVFXManager()", StaticAccessorType.Dot)]
|
||||
public static class VFXManager
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[RequiredByNativeCode]
|
||||
[Serializable]
|
||||
public abstract class VFXSpawnerCallbacks : ScriptableObject
|
||||
{
|
||||
// Token: 0x06000003 RID: 3
|
||||
[Token(Token = "0x6000003")]
|
||||
[Address(Slot = "4")]
|
||||
public abstract void OnPlay(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
|
||||
|
||||
// Token: 0x06000004 RID: 4
|
||||
[Token(Token = "0x6000004")]
|
||||
[Address(Slot = "5")]
|
||||
public abstract void OnUpdate(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
|
||||
|
||||
// Token: 0x06000005 RID: 5
|
||||
[Token(Token = "0x6000005")]
|
||||
[Address(Slot = "6")]
|
||||
public abstract void OnStop(VFXSpawnerState state, VFXExpressionValues vfxValues, VisualEffect vfxComponent);
|
||||
|
||||
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
|
||||
protected VFXSpawnerCallbacks()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x2000008")]
|
||||
[NativeType]
|
||||
[RequiredByNativeCode]
|
||||
[StructLayout(0)]
|
||||
public sealed class VFXSpawnerState : IDisposable
|
||||
{
|
||||
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x741C60", Offset = "0x740C60", VA = "0x180741C60")]
|
||||
internal VFXSpawnerState(IntPtr ptr, bool owner)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000008 RID: 8 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000008")]
|
||||
[Address(RVA = "0x122DCD0", Offset = "0x122CCD0", VA = "0x18122DCD0")]
|
||||
[RequiredByNativeCode]
|
||||
internal static VFXSpawnerState CreateSpawnerStateWrapper()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000009")]
|
||||
[Address(RVA = "0x122DEB0", Offset = "0x122CEB0", VA = "0x18122DEB0")]
|
||||
[RequiredByNativeCode]
|
||||
internal void SetWrapValue(IntPtr ptr)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x122DE30", Offset = "0x122CE30", VA = "0x18122DE30")]
|
||||
private void Release()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x122DD80", Offset = "0x122CD80", VA = "0x18122DD80", Slot = "1")]
|
||||
protected override void Finalize()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x122DD20", Offset = "0x122CD20", VA = "0x18122DD20", Slot = "4")]
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x122DDF0", Offset = "0x122CDF0", VA = "0x18122DDF0")]
|
||||
[NativeMethod]
|
||||
private static void Internal_Destroy(IntPtr ptr)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000005 RID: 5
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000005")]
|
||||
private IntPtr m_Ptr;
|
||||
|
||||
// Token: 0x04000006 RID: 6
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000006")]
|
||||
private bool m_Owner;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x0200000B RID: 11
|
||||
[Token(Token = "0x200000B")]
|
||||
[RequireComponent(typeof(Transform))]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectBindings.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffect.h")]
|
||||
public class VisualEffect : Behaviour
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x0200000A RID: 10
|
||||
[Token(Token = "0x200000A")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
|
||||
[NativeHeader("VFXScriptingClasses.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
|
||||
public class VisualEffectAsset : VisualEffectObject
|
||||
{
|
||||
// Token: 0x04000007 RID: 7
|
||||
[Token(Token = "0x4000007")]
|
||||
public static readonly int PlayEventID;
|
||||
|
||||
// Token: 0x04000008 RID: 8
|
||||
[Token(Token = "0x4000008")]
|
||||
public static readonly int StopEventID;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.VFX
|
||||
{
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x2000009")]
|
||||
[UsedByNativeCode]
|
||||
[NativeHeader("Modules/VFX/Public/ScriptBindings/VisualEffectAssetBindings.h")]
|
||||
[NativeHeader("VFXScriptingClasses.h")]
|
||||
[NativeHeader("Modules/VFX/Public/VisualEffectAsset.h")]
|
||||
public abstract class VisualEffectObject : Object
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user