Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
1006 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E1 RID: 481
[Token(Token = "0x20001E1")]
[Serializable]
public class AudioRolloff
{
// Token: 0x06000F14 RID: 3860 RVA: 0x00041974 File Offset: 0x0003FB74
[Token(Token = "0x6000F14")]
[Address(RVA = "0x21570F0", Offset = "0x21560F0", VA = "0x1821570F0")]
public AudioRolloff()
{
}
// Token: 0x04000BE1 RID: 3041
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000BE1")]
public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L);
// Token: 0x04000BE2 RID: 3042
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000BE2")]
public float minDistance = 2f;
// Token: 0x04000BE3 RID: 3043
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000BE3")]
public float maxDistance = 100f;
// Token: 0x04000BE4 RID: 3044
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000BE4")]
[Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")]
public AnimationCurve customCurve;
}