38 lines
1006 B
C#
38 lines
1006 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E1 RID: 481
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[Token(Token = "0x20001E1")]
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[Serializable]
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public class AudioRolloff
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{
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// Token: 0x06000F14 RID: 3860 RVA: 0x00041974 File Offset: 0x0003FB74
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[Token(Token = "0x6000F14")]
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[Address(RVA = "0x21570F0", Offset = "0x21560F0", VA = "0x1821570F0")]
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public AudioRolloff()
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{
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}
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// Token: 0x04000BE1 RID: 3041
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000BE1")]
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public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L);
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// Token: 0x04000BE2 RID: 3042
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000BE2")]
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public float minDistance = 2f;
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// Token: 0x04000BE3 RID: 3043
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000BE3")]
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public float maxDistance = 100f;
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// Token: 0x04000BE4 RID: 3044
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000BE4")]
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[Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")]
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public AnimationCurve customCurve;
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}
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