Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

130 lines
3.2 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000196 RID: 406
[Token(Token = "0x2000196")]
[NJICLEHHOBN]
public enum COBKKLOJNNE
{
// Token: 0x04000A02 RID: 2562
[Token(Token = "0x4000A02")]
INVALID = -1,
// Token: 0x04000A03 RID: 2563
[Token(Token = "0x4000A03")]
DORM_ROOM,
// Token: 0x04000A04 RID: 2564
[Token(Token = "0x4000A04")]
REC_CENTER,
// Token: 0x04000A05 RID: 2565
[Token(Token = "0x4000A05")]
LEGACY_CHARADES,
// Token: 0x04000A06 RID: 2566
[Token(Token = "0x4000A06")]
LAKE,
// Token: 0x04000A07 RID: 2567
[Token(Token = "0x4000A07")]
PROPULSION,
// Token: 0x04000A08 RID: 2568
[Token(Token = "0x4000A08")]
DODGEBALL,
// Token: 0x04000A09 RID: 2569
[Token(Token = "0x4000A09")]
THE_LOUNGE,
// Token: 0x04000A0A RID: 2570
[Token(Token = "0x4000A0A")]
PADDLEBALL,
// Token: 0x04000A0B RID: 2571
[Token(Token = "0x4000A0B")]
RIVER,
// Token: 0x04000A0C RID: 2572
[Token(Token = "0x4000A0C")]
HOMESTEAD,
// Token: 0x04000A0D RID: 2573
[Token(Token = "0x4000A0D")]
QUARRY,
// Token: 0x04000A0E RID: 2574
[Token(Token = "0x4000A0E")]
CLEAR_CUT,
// Token: 0x04000A0F RID: 2575
[Token(Token = "0x4000A0F")]
SPILLWAY,
// Token: 0x04000A10 RID: 2576
[Token(Token = "0x4000A10")]
QUEST_FOR_THE_GOLDEN_TROPHY,
// Token: 0x04000A11 RID: 2577
[Token(Token = "0x4000A11")]
ORIENTATION,
// Token: 0x04000A12 RID: 2578
[Token(Token = "0x4000A12")]
THE_RISE_OF_JUMBOTRON,
// Token: 0x04000A13 RID: 2579
[Token(Token = "0x4000A13")]
CURSE_OF_THE_CRIMSON_CAULDRON,
// Token: 0x04000A14 RID: 2580
[Token(Token = "0x4000A14")]
THE_ISLE_OF_LOST_SKULLS,
// Token: 0x04000A15 RID: 2581
[Token(Token = "0x4000A15")]
SOCCER,
// Token: 0x04000A16 RID: 2582
[Token(Token = "0x4000A16")]
PERFORMANCE_HALL,
// Token: 0x04000A17 RID: 2583
[Token(Token = "0x4000A17")]
PSVR_ROOM_CALIBRATION,
// Token: 0x04000A18 RID: 2584
[Token(Token = "0x4000A18")]
PARK,
// Token: 0x04000A19 RID: 2585
[Token(Token = "0x4000A19")]
WAREHOUSE,
// Token: 0x04000A1A RID: 2586
[Token(Token = "0x4000A1A")]
CYBERJUNK_CITY,
// Token: 0x04000A1B RID: 2587
[Token(Token = "0x4000A1B")]
MAKER_ROOM,
// Token: 0x04000A1C RID: 2588
[Token(Token = "0x4000A1C")]
FRONTIER_SQUADS,
// Token: 0x04000A1D RID: 2589
[Token(Token = "0x4000A1D")]
FRONTIER_SOLOS,
// Token: 0x04000A1E RID: 2590
[Token(Token = "0x4000A1E")]
CRESCENDO_OF_THE_BLOOD_MOON,
// Token: 0x04000A1F RID: 2591
[Token(Token = "0x4000A1F")]
BOWLING_ALLEY,
// Token: 0x04000A20 RID: 2592
[Token(Token = "0x4000A20")]
ANIMATION_RECORDING_STUDIO,
// Token: 0x04000A21 RID: 2593
[Token(Token = "0x4000A21")]
STUNTRUNNER,
// Token: 0x04000A22 RID: 2594
[Token(Token = "0x4000A22")]
STUNTRUNNER_THE_MAIN_EVENT,
// Token: 0x04000A23 RID: 2595
[Token(Token = "0x4000A23")]
STUNTRUNNER_BASE_ROOM,
// Token: 0x04000A24 RID: 2596
[Token(Token = "0x4000A24")]
REGISTRATION,
// Token: 0x04000A25 RID: 2597
[Token(Token = "0x4000A25")]
AR_ROOM,
// Token: 0x04000A26 RID: 2598
[Token(Token = "0x4000A26")]
DRIVEIN,
// Token: 0x04000A27 RID: 2599
[Token(Token = "0x4000A27")]
CHARADES_THE_INK_SPACE,
// Token: 0x04000A28 RID: 2600
[Token(Token = "0x4000A28")]
THE_INK_SPACE_BASE_ROOM,
// Token: 0x04000A29 RID: 2601
[Token(Token = "0x4000A29")]
FRONTIER_UGC
}