25 lines
651 B
C#
25 lines
651 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000219 RID: 537
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[Token(Token = "0x2000219")]
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public class CameraGradientSphere : MonoBehaviour
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{
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// Token: 0x060010E2 RID: 4322 RVA: 0x0004951C File Offset: 0x0004771C
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[Token(Token = "0x60010E2")]
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[Address(RVA = "0x165B4D0", Offset = "0x165A4D0", VA = "0x18165B4D0")]
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private void Update()
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{
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Transform transform = base.transform;
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float z = Vector3.up.z;
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}
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// Token: 0x060010E3 RID: 4323 RVA: 0x00049544 File Offset: 0x00047744
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[Token(Token = "0x60010E3")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public CameraGradientSphere()
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{
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}
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}
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