227 lines
7.3 KiB
C#
227 lines
7.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using RecRoom.Core.Rendering;
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using Unity.Collections;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x02001352 RID: 4946
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[Token(Token = "0x2001352")]
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public class ClusterMeshRenderer : MonoBehaviour
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{
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// Token: 0x06006F0C RID: 28428 RVA: 0x001864C8 File Offset: 0x001846C8
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[Token(Token = "0x6006F0C")]
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[Address(RVA = "0x1F40FB0", Offset = "0x1F3FFB0", VA = "0x181F40FB0")]
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public static ClusterMeshRenderer Create(ClusterMesh mesh, ClusterMeshRenderer clusterMeshRendererPrefab, MeshFilter clusterPrefab, Transform root, bool dynamic)
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{
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ClusterMeshRenderer clusterMeshRenderer = global::UnityEngine.Object.Instantiate<ClusterMeshRenderer>(clusterMeshRendererPrefab, root);
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MeshRenderer component = clusterMeshRenderer.GetComponent<MeshRenderer>();
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Material meshMaterial = ClusterLODManager._instance.GetMeshMaterial();
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component.SetMaterial(meshMaterial);
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clusterMeshRenderer.<Dynamic>k__BackingField = false;
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clusterMeshRenderer.Init(mesh, clusterPrefab);
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return clusterMeshRenderer;
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}
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// Token: 0x06006F0D RID: 28429 RVA: 0x0018650C File Offset: 0x0018470C
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[Token(Token = "0x6006F0D")]
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[Address(RVA = "0x1F41570", Offset = "0x1F40570", VA = "0x181F41570")]
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private void OnDestroy()
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{
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this.<Clusters>k__BackingField.Clear();
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this.<Mesh>k__BackingField.Dispose();
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}
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// Token: 0x170011DF RID: 4575
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// (get) Token: 0x06006F0E RID: 28430 RVA: 0x00186538 File Offset: 0x00184738
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// (set) Token: 0x06006F0F RID: 28431 RVA: 0x0018654C File Offset: 0x0018474C
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[Token(Token = "0x170011DF")]
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public List<MeshFilter> Clusters
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{
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[Token(Token = "0x6006F0E")]
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[Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")]
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get;
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[Token(Token = "0x6006F0F")]
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[Address(RVA = "0x4157F0", Offset = "0x4147F0", VA = "0x1804157F0")]
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private set;
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}
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// Token: 0x170011E0 RID: 4576
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// (get) Token: 0x06006F10 RID: 28432 RVA: 0x00186560 File Offset: 0x00184760
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// (set) Token: 0x06006F11 RID: 28433 RVA: 0x00186574 File Offset: 0x00184774
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[Token(Token = "0x170011E0")]
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public ClusterMesh Mesh
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{
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[Token(Token = "0x6006F10")]
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[Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")]
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get;
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[Token(Token = "0x6006F11")]
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[Address(RVA = "0x415810", Offset = "0x414810", VA = "0x180415810")]
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private set;
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}
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// Token: 0x170011E1 RID: 4577
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// (get) Token: 0x06006F12 RID: 28434 RVA: 0x00186588 File Offset: 0x00184788
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// (set) Token: 0x06006F13 RID: 28435 RVA: 0x0018659C File Offset: 0x0018479C
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[Token(Token = "0x170011E1")]
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public bool Dynamic
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{
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[Token(Token = "0x6006F12")]
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[Address(RVA = "0x51F260", Offset = "0x51E260", VA = "0x18051F260")]
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get;
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[Token(Token = "0x6006F13")]
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[Address(RVA = "0x51F2B0", Offset = "0x51E2B0", VA = "0x18051F2B0")]
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private set;
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}
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// Token: 0x06006F14 RID: 28436 RVA: 0x001865B0 File Offset: 0x001847B0
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[Token(Token = "0x6006F14")]
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[Address(RVA = "0x1F412A0", Offset = "0x1F402A0", VA = "0x181F412A0")]
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public void Init(ClusterMesh mesh, MeshFilter clusterPrefab)
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{
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for (;;)
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{
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int num = 0;
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mesh.owner = this;
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this.<Mesh>k__BackingField = mesh;
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List<MeshFilter> list = new List(mesh.Clusters._size);
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this.<Clusters>k__BackingField = list;
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List<ClusterMesh.ClusterInfo> clusters = mesh.Clusters;
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List<MeshFilter>.Enumerator enumerator = list.GetEnumerator();
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bool flag;
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if (flag)
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{
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break;
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}
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if (num == 0)
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{
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return;
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}
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}
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Transform transform = base.transform;
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MeshFilter meshFilter = global::UnityEngine.Object.Instantiate<MeshFilter>(clusterPrefab, transform);
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MeshRenderer component = meshFilter.GetComponent<MeshRenderer>();
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Material[] sharedMaterialArray = meshFilter.GetComponent<MeshRenderer>().GetSharedMaterialArray();
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throw new ArrayTypeMismatchException();
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}
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// Token: 0x06006F15 RID: 28437 RVA: 0x0018668C File Offset: 0x0018488C
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[Token(Token = "0x6006F15")]
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[Address(RVA = "0x1F41110", Offset = "0x1F40110", VA = "0x181F41110")]
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public void GenerateLOD()
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{
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int num;
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do
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{
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num = 0;
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ClusterMesh clusterMesh = this.<Mesh>k__BackingField;
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Transform transform = base.transform;
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bool flag = this.<Dynamic>k__BackingField;
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clusterMesh.GenerateLODMesh(transform, flag);
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MeshFilter component = base.GetComponent<MeshFilter>();
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Mesh mesh = this.<Mesh>k__BackingField.<Mesh>k__BackingField;
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component.sharedMesh = mesh;
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List<MeshFilter> list = this.<Clusters>k__BackingField;
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bool flag2;
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if (flag2)
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{
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GameObject gameObject = component.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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}
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}
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while (num != 0);
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}
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// Token: 0x06006F16 RID: 28438 RVA: 0x00186708 File Offset: 0x00184908
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[Token(Token = "0x6006F16")]
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[Address(RVA = "0x1F41910", Offset = "0x1F40910", VA = "0x181F41910")]
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public void UpdateClusterDistances(Vector3 pos)
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{
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int num;
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do
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{
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num = 0;
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if ((this.<Dynamic>k__BackingField ? 1 : 0) != num)
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{
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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pos.z = z;
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}
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List<ClusterMesh.ClusterInfo> clusters = this.<Mesh>k__BackingField.Clusters;
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bool flag;
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if (flag)
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{
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List<ClusterMesh.ClusterInfo>.Enumerator enumerator;
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int index = enumerator.index;
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float z2 = pos.z;
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}
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}
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while (num != 0);
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}
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// Token: 0x06006F17 RID: 28439 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006F17")]
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[Address(RVA = "0x1F41B50", Offset = "0x1F40B50", VA = "0x181F41B50")]
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public bool UpdateVisibility()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06006F18 RID: 28440 RVA: 0x00186764 File Offset: 0x00184964
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[Token(Token = "0x6006F18")]
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[Address(RVA = "0x1F415F0", Offset = "0x1F405F0", VA = "0x181F415F0")]
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public void RenderOutline(OutlineRendererEffect.HLEDHCIGMPJ outlineType)
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{
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OEIHLPKBJKH nextOutlineRenderHandle = OutlineRendererEffect.GetNextOutlineRenderHandle();
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List<MeshFilter> list = this.<Clusters>k__BackingField;
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int num = 0;
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NativeArray<int> componentLod = this.<Mesh>k__BackingField.updateData.componentLod;
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GameObject gameObject;
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Renderer component = gameObject.GetComponent<Renderer>();
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num++;
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num += 4;
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}
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// Token: 0x06006F19 RID: 28441 RVA: 0x001867AC File Offset: 0x001849AC
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[Token(Token = "0x6006F19")]
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[Address(RVA = "0x1F41760", Offset = "0x1F40760", VA = "0x181F41760")]
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public void SetupTagAndLayer(string tag, int layer)
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{
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int num;
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do
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{
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num = 0;
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base.gameObject.layer = layer;
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base.gameObject.tag = tag;
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List<MeshFilter> list = this.<Clusters>k__BackingField;
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bool flag;
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if (flag)
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{
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base.gameObject.layer = layer;
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base.gameObject.tag = tag;
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}
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}
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while (num != 0);
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}
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// Token: 0x06006F1A RID: 28442 RVA: 0x0018680C File Offset: 0x00184A0C
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[Token(Token = "0x6006F1A")]
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[Address(RVA = "0x1F415D0", Offset = "0x1F405D0", VA = "0x181F415D0")]
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public bool Remove(IClusterLODComponent component)
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{
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return this.<Mesh>k__BackingField.Remove(component);
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}
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// Token: 0x06006F1B RID: 28443 RVA: 0x0018682C File Offset: 0x00184A2C
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[Token(Token = "0x6006F1B")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public ClusterMeshRenderer()
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{
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}
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}
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}
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