96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x02000650 RID: 1616
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[Token(Token = "0x2000650")]
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public enum DAJFOCGPHGP
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{
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// Token: 0x040026D7 RID: 9943
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[Token(Token = "0x40026D7")]
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Default,
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// Token: 0x040026D8 RID: 9944
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[Token(Token = "0x40026D8")]
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TransparentFX,
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// Token: 0x040026D9 RID: 9945
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[Token(Token = "0x40026D9")]
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IgnoreRaycast,
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// Token: 0x040026DA RID: 9946
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[Token(Token = "0x40026DA")]
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Water = 4,
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// Token: 0x040026DB RID: 9947
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[Token(Token = "0x40026DB")]
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UI,
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// Token: 0x040026DC RID: 9948
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[Token(Token = "0x40026DC")]
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HiddenInFirstPerson = 8,
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// Token: 0x040026DD RID: 9949
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[Token(Token = "0x40026DD")]
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LocalPlayerPhysics,
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// Token: 0x040026DE RID: 9950
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[Token(Token = "0x40026DE")]
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DynamicPhysics,
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// Token: 0x040026DF RID: 9951
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[Token(Token = "0x40026DF")]
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StaticPhysics,
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// Token: 0x040026E0 RID: 9952
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[Token(Token = "0x40026E0")]
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RemotePlayerPhysics,
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// Token: 0x040026E1 RID: 9953
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[Token(Token = "0x40026E1")]
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DynamicPhysicsIgnoreStaticPhysics,
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// Token: 0x040026E2 RID: 9954
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[Token(Token = "0x40026E2")]
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MovementBlocker,
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// Token: 0x040026E3 RID: 9955
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[Token(Token = "0x40026E3")]
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DEPRECATED_OutfitTrigger,
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// Token: 0x040026E4 RID: 9956
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[Token(Token = "0x40026E4")]
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CameraMesh,
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// Token: 0x040026E5 RID: 9957
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[Token(Token = "0x40026E5")]
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DynamicPhysicsIgnoreDynamicPhysics,
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// Token: 0x040026E6 RID: 9958
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[Token(Token = "0x40026E6")]
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DynamicPhysicsIgnorePlayerPhysics,
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// Token: 0x040026E7 RID: 9959
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[Token(Token = "0x40026E7")]
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KillZone,
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// Token: 0x040026E8 RID: 9960
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[Token(Token = "0x40026E8")]
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PlayerTrigger,
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// Token: 0x040026E9 RID: 9961
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[Token(Token = "0x40026E9")]
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PersonalSpace,
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// Token: 0x040026EA RID: 9962
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[Token(Token = "0x40026EA")]
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OverlayNotifications,
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// Token: 0x040026EB RID: 9963
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[Token(Token = "0x40026EB")]
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DynamicPhysicsIgnoreDynamicAndPlayerPhysics,
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// Token: 0x040026EC RID: 9964
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[Token(Token = "0x40026EC")]
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DynamicPhysicsIgnoreEnemyAndPlayerPhysics,
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// Token: 0x040026ED RID: 9965
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[Token(Token = "0x40026ED")]
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TriggerCollider,
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// Token: 0x040026EE RID: 9966
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[Token(Token = "0x40026EE")]
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EnemyPhysics,
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// Token: 0x040026EF RID: 9967
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[Token(Token = "0x40026EF")]
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DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics,
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// Token: 0x040026F0 RID: 9968
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[Token(Token = "0x40026F0")]
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EnemyPhysicsIgnoreDynamicAndEnemyPhysics,
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// Token: 0x040026F1 RID: 9969
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[Token(Token = "0x40026F1")]
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FirstPersonShadowCaster,
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// Token: 0x040026F2 RID: 9970
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[Token(Token = "0x40026F2")]
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Decoration,
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// Token: 0x040026F3 RID: 9971
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[Token(Token = "0x40026F3")]
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CachedView
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}
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