34 lines
766 B
C#
34 lines
766 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200300B RID: 12299
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[Token(Token = "0x200300B")]
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public struct DELJCHMMDCI
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{
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// Token: 0x0400D907 RID: 55559
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400D907")]
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public bool JKCKBMLJFLF;
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// Token: 0x0400D908 RID: 55560
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[FieldOffset(Offset = "0x1")]
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[Token(Token = "0x400D908")]
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public bool HNBAMAMNGGH;
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// Token: 0x0400D909 RID: 55561
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400D909")]
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public Vector3 MDCHAJPDJAN;
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// Token: 0x0400D90A RID: 55562
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400D90A")]
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public Vector3 DFEGFPBLBKD;
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// Token: 0x0400D90B RID: 55563
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D90B")]
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public Collider CBFEBAEPEBO;
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}
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