28 lines
843 B
C#
28 lines
843 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000601 RID: 1537
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[Token(Token = "0x2000601")]
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public class DisableAnimatorOnEnterState : StateMachineBehaviour
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{
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// Token: 0x06002D9D RID: 11677 RVA: 0x000BA008 File Offset: 0x000B8208
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[Token(Token = "0x6002D9D")]
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[Address(RVA = "0x1BE2060", Offset = "0x1BE1060", VA = "0x181BE2060", Slot = "4")]
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public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC)
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{
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int loop = GHOBOHAFANH.m_Loop;
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float length = GHOBOHAFANH.m_Length;
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base..ctor();
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int num = 0;
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LDOJFIEANFB.enabled = num != 0;
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}
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// Token: 0x06002D9E RID: 11678 RVA: 0x000BA038 File Offset: 0x000B8238
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[Token(Token = "0x6002D9E")]
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[Address(RVA = "0x14BCDB0", Offset = "0x14BBDB0", VA = "0x1814BCDB0")]
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public DisableAnimatorOnEnterState()
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{
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}
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}
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