Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200006E RID: 110
[Token(Token = "0x200006E")]
public class DisableShadows : MonoBehaviour
{
// Token: 0x06000301 RID: 769 RVA: 0x0000FEC0 File Offset: 0x0000E0C0
[Token(Token = "0x6000301")]
[Address(RVA = "0x1BE23C0", Offset = "0x1BE13C0", VA = "0x181BE23C0")]
private void OnPreRender()
{
float shadowDistance = QualitySettings.shadowDistance;
this.NCOKPHMJNOE = shadowDistance;
QualitySettings.shadowDistance = (float)0;
}
// Token: 0x06000302 RID: 770 RVA: 0x0000FEE4 File Offset: 0x0000E0E4
[Token(Token = "0x6000302")]
[Address(RVA = "0x1BE23B0", Offset = "0x1BE13B0", VA = "0x181BE23B0")]
private void OnPostRender()
{
QualitySettings.shadowDistance = this.NCOKPHMJNOE;
}
// Token: 0x06000303 RID: 771 RVA: 0x0000FEFC File Offset: 0x0000E0FC
[Token(Token = "0x6000303")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public DisableShadows()
{
}
// Token: 0x04000281 RID: 641
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000281")]
private float NCOKPHMJNOE;
}