39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200006E RID: 110
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[Token(Token = "0x200006E")]
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public class DisableShadows : MonoBehaviour
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{
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// Token: 0x06000301 RID: 769 RVA: 0x0000FEC0 File Offset: 0x0000E0C0
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[Token(Token = "0x6000301")]
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[Address(RVA = "0x1BE23C0", Offset = "0x1BE13C0", VA = "0x181BE23C0")]
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private void OnPreRender()
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{
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float shadowDistance = QualitySettings.shadowDistance;
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this.NCOKPHMJNOE = shadowDistance;
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QualitySettings.shadowDistance = (float)0;
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}
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// Token: 0x06000302 RID: 770 RVA: 0x0000FEE4 File Offset: 0x0000E0E4
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[Token(Token = "0x6000302")]
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[Address(RVA = "0x1BE23B0", Offset = "0x1BE13B0", VA = "0x181BE23B0")]
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private void OnPostRender()
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{
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QualitySettings.shadowDistance = this.NCOKPHMJNOE;
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}
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// Token: 0x06000303 RID: 771 RVA: 0x0000FEFC File Offset: 0x0000E0FC
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[Token(Token = "0x6000303")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public DisableShadows()
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{
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}
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// Token: 0x04000281 RID: 641
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000281")]
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private float NCOKPHMJNOE;
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}
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