Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003BC RID: 956
[Token(Token = "0x20003BC")]
public class DistanceFadeController : MonoBehaviour
{
// Token: 0x06001EDA RID: 7898 RVA: 0x0007E58C File Offset: 0x0007C78C
[Token(Token = "0x6001EDA")]
[Address(RVA = "0x1B11070", Offset = "0x1B10070", VA = "0x181B11070")]
private void Start()
{
DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
Collider collider = this.collider;
Renderer[] array = this.renderers;
instance.Register(this, array, collider);
}
// Token: 0x06001EDB RID: 7899 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6001EDB")]
[Address(RVA = "0x1B10E70", Offset = "0x1B0FE70", VA = "0x181B10E70")]
private void OnDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EDC RID: 7900 RVA: 0x0007E5BC File Offset: 0x0007C7BC
[Token(Token = "0x6001EDC")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public DistanceFadeController()
{
}
// Token: 0x0400175B RID: 5979
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400175B")]
[SerializeField]
private Renderer[] renderers;
// Token: 0x0400175C RID: 5980
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400175C")]
[SerializeField]
private Collider collider;
}