Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200010C RID: 268
[Token(Token = "0x200010C")]
public class EncounterSpotlightModel : MonoBehaviour
{
// Token: 0x1700010F RID: 271
// (get) Token: 0x060006F5 RID: 1781 RVA: 0x00022FCC File Offset: 0x000211CC
// (set) Token: 0x060006F6 RID: 1782 RVA: 0x00022FEC File Offset: 0x000211EC
[Token(Token = "0x1700010F")]
public bool IKAGKELDMJH
{
[Token(Token = "0x60006F5")]
[Address(RVA = "0x1FEEB40", Offset = "0x1FEDB40", VA = "0x181FEEB40")]
get
{
return this.lightShafts.activeSelf;
}
[Token(Token = "0x60006F6")]
[Address(RVA = "0x1FEEB60", Offset = "0x1FEDB60", VA = "0x181FEEB60")]
set
{
this.lightShafts.SetActive(value);
}
}
// Token: 0x060006F7 RID: 1783 RVA: 0x0002300C File Offset: 0x0002120C
[Token(Token = "0x60006F7")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public EncounterSpotlightModel()
{
}
// Token: 0x0400064D RID: 1613
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400064D")]
[SerializeField]
private GameObject lightShafts;
}