109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200226E RID: 8814
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[Token(Token = "0x200226E")]
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public static class PAMNDKEGFFG
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{
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// Token: 0x0400916B RID: 37227
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[Token(Token = "0x400916B")]
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public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap");
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// Token: 0x0400916C RID: 37228
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[Token(Token = "0x400916C")]
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public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor");
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// Token: 0x0400916D RID: 37229
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[Token(Token = "0x400916D")]
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public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor");
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// Token: 0x0400916E RID: 37230
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[Token(Token = "0x400916E")]
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public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor");
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// Token: 0x0400916F RID: 37231
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[Token(Token = "0x400916F")]
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public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower");
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// Token: 0x04009170 RID: 37232
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[Token(Token = "0x4009170")]
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public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor");
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// Token: 0x04009171 RID: 37233
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[Token(Token = "0x4009171")]
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public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor");
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// Token: 0x04009172 RID: 37234
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[Token(Token = "0x4009172")]
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public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor");
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// Token: 0x04009173 RID: 37235
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[Token(Token = "0x4009173")]
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public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor");
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// Token: 0x04009174 RID: 37236
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[Token(Token = "0x4009174")]
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public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor");
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// Token: 0x04009175 RID: 37237
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[Token(Token = "0x4009175")]
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public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor");
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// Token: 0x04009176 RID: 37238
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[Token(Token = "0x4009176")]
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public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor");
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// Token: 0x04009177 RID: 37239
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[Token(Token = "0x4009177")]
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public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission");
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// Token: 0x04009178 RID: 37240
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[Token(Token = "0x4009178")]
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public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color");
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// Token: 0x04009179 RID: 37241
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[Token(Token = "0x4009179")]
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public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil");
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// Token: 0x0400917A RID: 37242
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[Token(Token = "0x400917A")]
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public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp");
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// Token: 0x0400917B RID: 37243
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[Token(Token = "0x400917B")]
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public static readonly int JCEBAANOILC = Shader.PropertyToID("_StencilOp");
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// Token: 0x0400917C RID: 37244
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[Token(Token = "0x400917C")]
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public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask");
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// Token: 0x0400917D RID: 37245
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[Token(Token = "0x400917D")]
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public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask");
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// Token: 0x0400917E RID: 37246
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[Token(Token = "0x400917E")]
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public static readonly int CIGJHFJKHMM = Shader.PropertyToID("_ColorMask");
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// Token: 0x0400917F RID: 37247
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[Token(Token = "0x400917F")]
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public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis");
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// Token: 0x04009180 RID: 37248
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[Token(Token = "0x4009180")]
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public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin");
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// Token: 0x04009181 RID: 37249
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[Token(Token = "0x4009181")]
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public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset");
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// Token: 0x04009182 RID: 37250
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[Token(Token = "0x4009182")]
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public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset");
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// Token: 0x04009183 RID: 37251
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[Token(Token = "0x4009183")]
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public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels");
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}
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