Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

109 lines
3.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200226E RID: 8814
[Token(Token = "0x200226E")]
public static class PAMNDKEGFFG
{
// Token: 0x0400916B RID: 37227
[Token(Token = "0x400916B")]
public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap");
// Token: 0x0400916C RID: 37228
[Token(Token = "0x400916C")]
public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor");
// Token: 0x0400916D RID: 37229
[Token(Token = "0x400916D")]
public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor");
// Token: 0x0400916E RID: 37230
[Token(Token = "0x400916E")]
public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor");
// Token: 0x0400916F RID: 37231
[Token(Token = "0x400916F")]
public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower");
// Token: 0x04009170 RID: 37232
[Token(Token = "0x4009170")]
public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor");
// Token: 0x04009171 RID: 37233
[Token(Token = "0x4009171")]
public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor");
// Token: 0x04009172 RID: 37234
[Token(Token = "0x4009172")]
public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor");
// Token: 0x04009173 RID: 37235
[Token(Token = "0x4009173")]
public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor");
// Token: 0x04009174 RID: 37236
[Token(Token = "0x4009174")]
public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor");
// Token: 0x04009175 RID: 37237
[Token(Token = "0x4009175")]
public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor");
// Token: 0x04009176 RID: 37238
[Token(Token = "0x4009176")]
public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor");
// Token: 0x04009177 RID: 37239
[Token(Token = "0x4009177")]
public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission");
// Token: 0x04009178 RID: 37240
[Token(Token = "0x4009178")]
public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color");
// Token: 0x04009179 RID: 37241
[Token(Token = "0x4009179")]
public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil");
// Token: 0x0400917A RID: 37242
[Token(Token = "0x400917A")]
public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp");
// Token: 0x0400917B RID: 37243
[Token(Token = "0x400917B")]
public static readonly int JCEBAANOILC = Shader.PropertyToID("_StencilOp");
// Token: 0x0400917C RID: 37244
[Token(Token = "0x400917C")]
public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask");
// Token: 0x0400917D RID: 37245
[Token(Token = "0x400917D")]
public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask");
// Token: 0x0400917E RID: 37246
[Token(Token = "0x400917E")]
public static readonly int CIGJHFJKHMM = Shader.PropertyToID("_ColorMask");
// Token: 0x0400917F RID: 37247
[Token(Token = "0x400917F")]
public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis");
// Token: 0x04009180 RID: 37248
[Token(Token = "0x4009180")]
public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin");
// Token: 0x04009181 RID: 37249
[Token(Token = "0x4009181")]
public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset");
// Token: 0x04009182 RID: 37250
[Token(Token = "0x4009182")]
public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset");
// Token: 0x04009183 RID: 37251
[Token(Token = "0x4009183")]
public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels");
}