Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

119 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000365 RID: 869
[Token(Token = "0x2000365")]
public class PlayerAfterImageParticles : MonoBehaviour
{
// Token: 0x170004F1 RID: 1265
// (set) Token: 0x06001BC6 RID: 7110 RVA: 0x0007040C File Offset: 0x0006E60C
[Token(Token = "0x170004F1")]
public Color INCNKMHCJDM
{
[Token(Token = "0x6001BC6")]
[Address(RVA = "0x12FDB10", Offset = "0x12FCB10", VA = "0x1812FDB10")]
set
{
ParticleSystem[] array = this.particleSystems;
int num = 0;
int length = array.Length;
if (num < length)
{
ParticleSystem.MainModule main = array[num].main;
ParticleSystem.MinMaxGradient minMaxGradient;
Gradient gradientMax = minMaxGradient.m_GradientMax;
float b = minMaxGradient.m_ColorMin.b;
num++;
}
}
}
// Token: 0x06001BC7 RID: 7111 RVA: 0x0007045C File Offset: 0x0006E65C
[Token(Token = "0x6001BC7")]
[Address(RVA = "0x12FD7E0", Offset = "0x12FC7E0", VA = "0x1812FD7E0")]
public void Run(Vector3 CACFKFOOHID, Vector3 IKAFBCDJOCL)
{
int num = 0;
int num2 = 0;
base.transform.position = num2;
int num3 = 0;
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
transform.rotation = num3;
ParticleSystem[] array = this.particleSystems;
int length = array.Length;
float num4;
if (num < length)
{
ParticleSystem particleSystem = array[num];
ParticleSystem.MainModule main = particleSystem.main;
ParticleSystem.MinMaxCurve minMaxCurve = num4;
particleSystem.Play();
num++;
}
global::UnityEngine.Object.Destroy(base.gameObject, num4);
}
// Token: 0x06001BC8 RID: 7112 RVA: 0x000704E8 File Offset: 0x0006E6E8
[Token(Token = "0x6001BC8")]
[Address(RVA = "0x12FD630", Offset = "0x12FC630", VA = "0x1812FD630")]
private void Awake()
{
ParticleSystem[] array = this.particleSystems;
int num = 0;
int length = array.Length;
if (num < length)
{
ParticleSystem particleSystem = array[num];
ParticleSystem.MainModule main = particleSystem.main;
num++;
}
ParticleSystem[] array2 = this.particleSystems;
int length2 = array2.Length;
if (num < length2)
{
ParticleSystem particleSystem2 = array2[num];
ParticleSystem.MainModule main2 = particleSystem2.main;
num++;
}
}
// Token: 0x06001BC9 RID: 7113 RVA: 0x00070560 File Offset: 0x0006E760
[Token(Token = "0x6001BC9")]
[Address(RVA = "0x12FDAA0", Offset = "0x12FCAA0", VA = "0x1812FDAA0")]
public PlayerAfterImageParticles()
{
int num = 0;
this.speed = 5f;
this.emissionRate = 100f;
this.defaultColor = num;
base..ctor();
}
// Token: 0x04001510 RID: 5392
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001510")]
[SerializeField]
private ParticleSystem[] particleSystems;
// Token: 0x04001511 RID: 5393
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001511")]
[SerializeField]
private float speed;
// Token: 0x04001512 RID: 5394
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001512")]
[SerializeField]
private float emissionRate;
// Token: 0x04001513 RID: 5395
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001513")]
[SerializeField]
private Color defaultColor;
}