51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020002A3 RID: 675
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[Token(Token = "0x20002A3")]
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public class PlayerFloorPositionFollowing : MonoBehaviour
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{
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// Token: 0x060013F7 RID: 5111 RVA: 0x00054258 File Offset: 0x00052458
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[Token(Token = "0x60013F7")]
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[Address(RVA = "0x1432FD0", Offset = "0x1431FD0", VA = "0x181432FD0")]
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private void Update()
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{
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Player trackedPlayer = this.TrackedPlayer;
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int num = 0;
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if (trackedPlayer != num)
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{
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Transform transform = base.transform;
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Player trackedPlayer2 = this.TrackedPlayer;
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Transform transform2 = this.TrackedPlayer.head.transform;
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Vector3 up = Vector3.up;
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 up2 = Vector3.up;
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transform3.rotation = num2;
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}
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}
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// Token: 0x060013F8 RID: 5112 RVA: 0x000542C0 File Offset: 0x000524C0
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[Token(Token = "0x60013F8")]
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[Address(RVA = "0x1433230", Offset = "0x1432230", VA = "0x181433230")]
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public PlayerFloorPositionFollowing()
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{
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int num = 0;
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this.eulerAngleParentRotation.z = (float)num;
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base..ctor();
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}
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// Token: 0x04001020 RID: 4128
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001020")]
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[NonSerialized]
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public Player TrackedPlayer;
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// Token: 0x04001021 RID: 4129
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001021")]
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[SerializeField]
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private Vector3 eulerAngleParentRotation;
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}
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