Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/PlayerHandWatchUIInteraction.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

61 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x020005DC RID: 1500
[Token(Token = "0x20005DC")]
public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction
{
// Token: 0x06002CD6 RID: 11478 RVA: 0x000B6600 File Offset: 0x000B4800
[Token(Token = "0x6002CD6")]
[Address(RVA = "0x1434090", Offset = "0x1433090", VA = "0x181434090")]
private void Awake()
{
WatchUI componentInParent = base.GetComponentInParent<WatchUI>();
this.AIDCJAPJGOF = componentInParent;
}
// Token: 0x06002CD7 RID: 11479 RVA: 0x000B661C File Offset: 0x000B481C
[Token(Token = "0x6002CD7")]
[Address(RVA = "0x14340D0", Offset = "0x14330D0", VA = "0x1814340D0", Slot = "4")]
public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
int num = 0;
if (hand != num)
{
WatchUI aidcjapjgof = this.AIDCJAPJGOF;
int num2 = 0;
if (aidcjapjgof != num2)
{
if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC))
{
GameObject gameObject = base.gameObject;
bool forceUIRegion = this.forceUIRegion;
hand.AddIntersectingUIRegion(gameObject, forceUIRegion);
return;
}
GameObject gameObject2 = base.gameObject;
bool forceUIRegion2 = this.forceUIRegion;
hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2);
return;
}
}
base.OnHandOverlapChanged(hand, isIn);
}
// Token: 0x06002CD8 RID: 11480 RVA: 0x000B66C0 File Offset: 0x000B48C0
[Token(Token = "0x6002CD8")]
[Address(RVA = "0x1434080", Offset = "0x1433080", VA = "0x181434080")]
public PlayerHandWatchUIInteraction()
{
this.supportsScreenPlayers = true;
base..ctor();
}
// Token: 0x04002421 RID: 9249
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002421")]
private WatchUI AIDCJAPJGOF;
}