Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

70 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200067A RID: 1658
[Token(Token = "0x200067A")]
public class PlayerTrail : LineRendererTrail
{
// Token: 0x0600303F RID: 12351 RVA: 0x000C4508 File Offset: 0x000C2708
[Token(Token = "0x600303F")]
[Address(RVA = "0x157C1B0", Offset = "0x157B1B0", VA = "0x18157C1B0")]
public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
{
float z = EEKGDBOGMAK.z;
float z2 = OBNDEKAHLBF.z;
Vector3 vector;
float z3 = vector.z;
float num;
if (num < num)
{
Vector3 vector2;
float z4 = vector2.z;
int num2 = Mathf.RoundToInt(num);
float z5 = Vector3.up.z;
Vector3 vector3;
float z6 = vector3.z;
Vector3 vector4;
float z7 = vector4.z;
float z8 = ANBDBELNNHJ.z;
Vector3 vector5;
float z9 = vector5.z;
float z10 = EEKGDBOGMAK.z;
ANBDBELNNHJ.z = z9;
Vector3 vector6;
float z11 = vector6.z;
EEKGDBOGMAK.z = z11;
float z12 = ANBDBELNNHJ.z;
float z13 = OBNDEKAHLBF.z;
int num3 = 0;
if (num2 > 0)
{
Vector3 vector7;
float z14 = vector7.z;
Vector3 vector8;
float z15 = vector8.z;
Vector3 vector9;
float z16 = vector9.z;
Vector3 up = Vector3.up;
float time = Time.time;
this.Update();
num3++;
}
}
}
// Token: 0x06003040 RID: 12352 RVA: 0x000C45E8 File Offset: 0x000C27E8
[Token(Token = "0x6003040")]
[Address(RVA = "0x157C660", Offset = "0x157B660", VA = "0x18157C660")]
public PlayerTrail()
{
}
// Token: 0x040027FE RID: 10238
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40027FE")]
[SerializeField]
[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
private float fadeOutRate = 10f;
}