35 lines
908 B
C#
35 lines
908 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200050A RID: 1290
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[Token(Token = "0x200050A")]
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public class PlayerWorldCollisionConfig : MonoBehaviour
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{
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// Token: 0x170006B1 RID: 1713
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// (get) Token: 0x06002640 RID: 9792 RVA: 0x0009A500 File Offset: 0x00098700
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[Token(Token = "0x170006B1")]
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public DEGBNPEHNBP GKAPKAKEAIL
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{
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[Token(Token = "0x6002640")]
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[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
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get
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{
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return this.playerCollisionType;
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}
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}
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// Token: 0x06002641 RID: 9793 RVA: 0x0009A514 File Offset: 0x00098714
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[Token(Token = "0x6002641")]
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[Address(RVA = "0x7960D0", Offset = "0x7950D0", VA = "0x1807960D0")]
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public PlayerWorldCollisionConfig()
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{
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}
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// Token: 0x04001F61 RID: 8033
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F61")]
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[SerializeField]
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private DEGBNPEHNBP playerCollisionType = (DEGBNPEHNBP)((ulong)2L);
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}
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