Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001107 RID: 4359
[Token(Token = "0x2001107")]
[MMOINKHEKJF("Position/Offset", "Tween from the current position to a relative offset")]
[Serializable]
public class PositionOffsetTransition : PositionTransition
{
// Token: 0x06006170 RID: 24944 RVA: 0x001538F8 File Offset: 0x00151AF8
[Token(Token = "0x6006170")]
[Address(RVA = "0x1BC05A0", Offset = "0x1BBF5A0", VA = "0x181BC05A0", Slot = "6")]
protected override PIPDAMDIAPC Execute()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
float z = this.offset.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
GameObject gameObject2 = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform2 = this.gameObjectOverride.transform;
HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
throw new NullReferenceException();
}
// Token: 0x06006171 RID: 24945 RVA: 0x0015396C File Offset: 0x00151B6C
[Token(Token = "0x6006171")]
[Address(RVA = "0x1BC0760", Offset = "0x1BBF760", VA = "0x181BC0760")]
public PositionOffsetTransition()
{
float z = Vector3.zero.z;
this.offset.z = z;
base..ctor();
}
// Token: 0x04004030 RID: 16432
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4004030")]
[SerializeField]
private Vector3 offset;
}
}