39 lines
863 B
C#
39 lines
863 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Theme
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{
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// Token: 0x02000823 RID: 2083
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[Token(Token = "0x2000823")]
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[Serializable]
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public class DepthPalette
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{
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// Token: 0x17000A2D RID: 2605
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// (get) Token: 0x06003A4C RID: 14924 RVA: 0x000F08C4 File Offset: 0x000EEAC4
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[Token(Token = "0x17000A2D")]
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public float Depth
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{
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[Token(Token = "0x6003A4C")]
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[Address(RVA = "0x5ABDD0", Offset = "0x5AADD0", VA = "0x1805ABDD0")]
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get
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{
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return this.depth;
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}
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}
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// Token: 0x06003A4D RID: 14925 RVA: 0x000F08D8 File Offset: 0x000EEAD8
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[Token(Token = "0x6003A4D")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public DepthPalette()
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{
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}
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// Token: 0x04003230 RID: 12848
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003230")]
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[SerializeField]
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private float depth;
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}
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}
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