Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

366 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using RecRoom.Core.AI;
using RecRoom.Core.Combat;
using RecRoom.Core.Pools;
using RecRoom.Tools.Weapons;
using UnityEngine;
namespace RecRoom.Activities.Quest.Goblin2
{
// Token: 0x02002D2E RID: 11566
[Token(Token = "0x2002D2E")]
public class ForceWandWeapon : SpreadRangedWeapon
{
// Token: 0x0601372F RID: 79663 RVA: 0x0047C820 File Offset: 0x0047AA20
[Token(Token = "0x601372F")]
[Address(RVA = "0x1625F10", Offset = "0x1624F10", VA = "0x181625F10", Slot = "13")]
protected override void Awake()
{
base.Awake();
DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.trigger;
DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.NDLIEIOPMNN);
delayedRangedWeaponTrigger.JFPBBAHBCPN += ioglibapllg;
}
// Token: 0x06013730 RID: 79664 RVA: 0x0047C854 File Offset: 0x0047AA54
[Token(Token = "0x6013730")]
[Address(RVA = "0x16270B0", Offset = "0x16260B0", VA = "0x1816270B0", Slot = "14")]
protected override void OnDestroy()
{
base.OnDestroy();
DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.trigger;
DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.NDLIEIOPMNN);
delayedRangedWeaponTrigger.JFPBBAHBCPN -= ioglibapllg;
}
// Token: 0x06013731 RID: 79665 RVA: 0x0047C888 File Offset: 0x0047AA88
[Token(Token = "0x6013731")]
[Address(RVA = "0x16268A0", Offset = "0x16258A0", VA = "0x1816268A0")]
private void LateUpdate()
{
WandProjectileParticles jobcknkockm = this.JOBCKNKOCKM;
int num = 0;
if (jobcknkockm != num)
{
float num2 = this.HLMEEKJIEEL.DDKECNEDAEK;
SpreadRangedWeapon.SpreadTarget[] spreadTargets = this.spreadTargets;
this.JOBCKNKOCKM.StopVelocity();
this.JOBCKNKOCKM = (ulong)0L;
}
}
// Token: 0x06013732 RID: 79666 RVA: 0x0047C8D8 File Offset: 0x0047AAD8
[Token(Token = "0x6013732")]
[Address(RVA = "0x12410D0", Offset = "0x12400D0", VA = "0x1812410D0")]
private void NDLIEIOPMNN(DelayedRangedWeaponTrigger OOONNFPBMKC)
{
if (base.OGIBLNIIHDK)
{
Color color = base.EPDNPLLEPOH;
return;
}
}
// Token: 0x06013733 RID: 79667 RVA: 0x0047C8F8 File Offset: 0x0047AAF8
[Token(Token = "0x6013733")]
[Address(RVA = "0x1626420", Offset = "0x1625420", VA = "0x181626420", Slot = "40")]
public override void Fire(float JHJCINDODIL)
{
if (base.OGIBLNIIHDK)
{
if (base.MJDHKAHMGMO || base.LAJLNCJKALH)
{
throw new NullReferenceException();
}
Transform barrelTransform = this.barrelTransform;
if (this.useHeadAimBias)
{
Tool tool = this._tool;
if (tool.<BIPMAHKMNKF>k__BackingField)
{
Transform transform = tool.<OKDFEPHLKCB>k__BackingField.head.transform;
float num;
if (this.maxHeadAimAngle > num)
{
RigidbodyEx rigidbodyEx = this._tool.<OKDFEPHLKCB>k__BackingField.head.rigidbodyEx;
Transform barrelTransform2 = this.barrelTransform;
}
}
}
Transform transform2 = this.spreadOffsetRoot;
this.Fire(JHJCINDODIL);
}
}
// Token: 0x06013734 RID: 79668 RVA: 0x0047C994 File Offset: 0x0047AB94
[Token(Token = "0x6013734")]
[Address(RVA = "0x1626370", Offset = "0x1625370", VA = "0x181626370", Slot = "47")]
protected override void EIEJLOGPMGM(Bullet NLLMMPLAPBK, Enemy BPJNEFJBBML, ANBBFGKPJFD EMPFLFOEDFD, GHMDIDJLFMC KNLMJBAKCGF)
{
AAEGKOIININ aaegkoiinin = this.HLMEEKJIEEL.OBKMOLNOBHD(NLLMMPLAPBK);
if (aaegkoiinin != 0)
{
aaegkoiinin.MCHIEHNFNLF();
}
}
// Token: 0x06013735 RID: 79669 RVA: 0x0047C9C0 File Offset: 0x0047ABC0
[Token(Token = "0x6013735")]
[Address(RVA = "0x1625FA0", Offset = "0x1624FA0", VA = "0x181625FA0", Slot = "25")]
protected override bool DHODJKLNHPA(Enemy BPJNEFJBBML, ANBBFGKPJFD EMPFLFOEDFD, GHMDIDJLFMC KNLMJBAKCGF)
{
if (KNLMJBAKCGF.FEDGOFKEGEF.z > this.spreadShotInitialCharge)
{
if (BPJNEFJBBML.steering.<FEJCOJLMGPC>k__BackingField)
{
Steering steering = BPJNEFJBBML.steering;
Vector3 vector;
float z = vector.z;
KNLMJBAKCGF.NKKJICPFILJ.z = z;
}
if (base.OGIBLNIIHDK && !this.GOOBODNNOKN.Contains(BPJNEFJBBML) && !this.GOOBODNNOKN.Contains(BPJNEFJBBML))
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK += fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG += fjnnohnminm;
this.GOOBODNNOKN.Add(BPJNEFJBBML);
}
}
float z2 = KNLMJBAKCGF.FEDGOFKEGEF.z;
float num = KNLMJBAKCGF.EGJBGIIHEEL.z;
float num2 = Mathf.Clamp01(z2);
AnimationCurve animationCurve = this.damageFalloffCurve;
num = num2;
float num3 = animationCurve.Evaluate(num);
KNLMJBAKCGF.OHPBNIDKAEK = num3;
bool flag;
return flag;
}
// Token: 0x06013736 RID: 79670 RVA: 0x0047CAB8 File Offset: 0x0047ACB8
[Token(Token = "0x6013736")]
[Address(RVA = "0x1626890", Offset = "0x1625890", VA = "0x181626890")]
protected void JIFMOEKGGNG(Enemy BPJNEFJBBML)
{
this.HFMECCNDOOE(BPJNEFJBBML);
}
// Token: 0x06013737 RID: 79671 RVA: 0x0047CACC File Offset: 0x0047ACCC
[Token(Token = "0x6013737")]
[Address(RVA = "0x1626C70", Offset = "0x1625C70", VA = "0x181626C70")]
protected void OIHFBPGMEME(Enemy BPJNEFJBBML, Collision GBJHLKOJGPB)
{
int num = 0;
Vector3 vector;
float z = vector.z;
float num2 = this.minPhysicsDamageVelocity;
float num3;
if (num3 > num2)
{
Enemy enemy = GBJHLKOJGPB.PABDAFCMNCK(num);
int num4 = 0;
if (!(enemy != num4))
{
ContactPoint[] contacts = GBJHLKOJGPB.contacts;
Vector3 up = Vector3.up;
float num5;
if (num5 <= this.maxFloorAngleDegrees)
{
return;
}
}
this.HFMECCNDOOE(BPJNEFJBBML);
Vector3 vector2;
float z2 = vector2.z;
float z3 = Vector3.zero.z;
ContactPoint[] contacts2 = GBJHLKOJGPB.contacts;
ContactPoint[] contacts3 = GBJHLKOJGPB.contacts;
GameObject gameObject = GBJHLKOJGPB.gameObject;
if (enemy)
{
}
}
}
// Token: 0x06013738 RID: 79672 RVA: 0x0047CB6C File Offset: 0x0047AD6C
[Token(Token = "0x6013738")]
[Address(RVA = "0x1626970", Offset = "0x1625970", VA = "0x181626970")]
private void MELDMLAJELJ(Enemy BPJNEFJBBML)
{
if (!this.GOOBODNNOKN.Contains(BPJNEFJBBML))
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK += fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG += fjnnohnminm;
this.GOOBODNNOKN.Add(BPJNEFJBBML);
}
}
// Token: 0x06013739 RID: 79673 RVA: 0x0047CBC4 File Offset: 0x0047ADC4
[Token(Token = "0x6013739")]
[Address(RVA = "0x16267C0", Offset = "0x16257C0", VA = "0x1816267C0")]
private void HFMECCNDOOE(Enemy BPJNEFJBBML)
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK -= fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG -= fjnnohnminm;
bool flag = this.GOOBODNNOKN.Remove(BPJNEFJBBML);
}
// Token: 0x0601373A RID: 79674 RVA: 0x0047CC0C File Offset: 0x0047AE0C
[Token(Token = "0x601373A")]
[Address(RVA = "0x1626A70", Offset = "0x1625A70", VA = "0x181626A70", Slot = "42")]
protected override void OICJPFPBIIK(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 NHAOMEMANJA, float LFDFFDCJAAD, bool FLKHKHDBIOH, byte LNPHJIHHNPN)
{
float z = NHAOMEMANJA.z;
float z2 = DDHPAFKBMON.z;
float num = this.spreadShotInitialCharge;
float z3 = NHAOMEMANJA.z;
float z4 = DDHPAFKBMON.z;
float num2 = this.centerShotInitialCharge;
WandProjectileParticles wandProjectileParticles = this.shootParticlesPrefab;
int num3 = 0;
if (wandProjectileParticles != num3)
{
GlobalPool instance = GlobalPool.ONCPNMDGGKG;
WandProjectileParticles wandProjectileParticles2 = this.shootParticlesPrefab;
WandProjectileParticles wandProjectileParticles3 = instance.Acquire<WandProjectileParticles>(wandProjectileParticles2);
this.JOBCKNKOCKM = wandProjectileParticles3;
wandProjectileParticles3.ResetVelocity();
WandProjectileParticles jobcknkockm = this.JOBCKNKOCKM;
Transform barrelTransform = this.barrelTransform;
jobcknkockm.Play(barrelTransform);
}
}
// Token: 0x0601373B RID: 79675 RVA: 0x0047CCB4 File Offset: 0x0047AEB4
[Token(Token = "0x601373B")]
[Address(RVA = "0x1627140", Offset = "0x1626140", VA = "0x181627140")]
public ForceWandWeapon()
{
int num = 0;
this.minBulletPercentageRequiredForParticles = 0.25f;
int num2 = 0;
this.maxHeadAimAngle = 75f;
this.centerShotInitialCharge = 1f;
this.spreadShotInitialCharge = 0.3f;
AnimationCurve animationCurve = AnimationCurve.Linear((float)num2, 1f, 1f, (float)num);
this.damageFalloffCurve = animationCurve;
this.minPhysicsDamageVelocity = 1f;
this.maxFloorAngleDegrees = 30f;
this.enemyCollisionDamageCharge = 1f;
this.otherEnemyCollisionDamageCharge = 1f;
this.environmentCollisionDamageCharge = 1f;
List<Enemy> list = new List();
this.GOOBODNNOKN = list;
base..ctor();
}
// Token: 0x0400C9C1 RID: 51649
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x400C9C1")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
private DelayedRangedWeaponTrigger trigger;
// Token: 0x0400C9C2 RID: 51650
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x400C9C2")]
[SerializeField]
[Header("Wand")]
private Transform spreadOffsetRoot;
// Token: 0x0400C9C3 RID: 51651
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x400C9C3")]
[SerializeField]
private WandProjectileParticles shootParticlesPrefab;
// Token: 0x0400C9C4 RID: 51652
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x400C9C4")]
[SerializeField]
private float minBulletPercentageRequiredForParticles;
// Token: 0x0400C9C5 RID: 51653
[FieldOffset(Offset = "0x334")]
[Token(Token = "0x400C9C5")]
[SerializeField]
[Header("Aiming")]
private bool useHeadAimBias;
// Token: 0x0400C9C6 RID: 51654
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x400C9C6")]
[SerializeField]
private float maxHeadAimAngle;
// Token: 0x0400C9C7 RID: 51655
[FieldOffset(Offset = "0x33C")]
[Token(Token = "0x400C9C7")]
[SerializeField]
[Header("Damage")]
[Range(0f, 1f)]
private float centerShotInitialCharge;
// Token: 0x0400C9C8 RID: 51656
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x400C9C8")]
[SerializeField]
[Range(0f, 1f)]
private float spreadShotInitialCharge;
// Token: 0x0400C9C9 RID: 51657
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x400C9C9")]
[SerializeField]
private AnimationCurve damageFalloffCurve;
// Token: 0x0400C9CA RID: 51658
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x400C9CA")]
[SerializeField]
[Header("Physics Damage")]
private float minPhysicsDamageVelocity;
// Token: 0x0400C9CB RID: 51659
[FieldOffset(Offset = "0x354")]
[Token(Token = "0x400C9CB")]
[SerializeField]
private float maxFloorAngleDegrees;
// Token: 0x0400C9CC RID: 51660
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x400C9CC")]
[SerializeField]
private float enemyCollisionDamageCharge;
// Token: 0x0400C9CD RID: 51661
[FieldOffset(Offset = "0x35C")]
[Token(Token = "0x400C9CD")]
[SerializeField]
private float otherEnemyCollisionDamageCharge;
// Token: 0x0400C9CE RID: 51662
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x400C9CE")]
[SerializeField]
private float environmentCollisionDamageCharge;
// Token: 0x0400C9CF RID: 51663
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x400C9CF")]
private readonly List<Enemy> GOOBODNNOKN;
// Token: 0x0400C9D0 RID: 51664
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x400C9D0")]
private WandProjectileParticles JOBCKNKOCKM;
}
}