143 lines
4.6 KiB
C#
143 lines
4.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using RecRoom.Core.GameManagement;
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using UnityEngine;
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namespace RecRoom.Activities.SubScenes
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{
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// Token: 0x02002C76 RID: 11382
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[Token(Token = "0x2002C76")]
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public class ActivitySubSceneLoot : ActivitySubSceneBehaviour
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{
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// Token: 0x0601305D RID: 77917 RVA: 0x00459A54 File Offset: 0x00457C54
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[Token(Token = "0x601305D")]
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[Address(RVA = "0x14E71E0", Offset = "0x14E61E0", VA = "0x1814E71E0", Slot = "9")]
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protected override void LALEKKCHBHD(BaseActivitySubScene DDEGOJKBEAN)
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{
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this.DBNPEKLNCJA();
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if (!this.hasCustomEnemyLootDropRate)
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{
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LootManager.<OCDLBPHJMOP>k__BackingField.ResetEnemyLootDropRate();
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return;
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}
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LootManager <OCDLBPHJMOP>k__BackingField = LootManager.<OCDLBPHJMOP>k__BackingField;
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float num = this.customEnemyLootDropRate;
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<OCDLBPHJMOP>k__BackingField.SetEnemyLootDropRate(num);
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}
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// Token: 0x0601305E RID: 77918 RVA: 0x00459A98 File Offset: 0x00457C98
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[Token(Token = "0x601305E")]
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[Address(RVA = "0x14E7330", Offset = "0x14E6330", VA = "0x1814E7330", Slot = "10")]
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protected override void NKCBBCHJEBN(BaseActivitySubScene DDEGOJKBEAN)
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{
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LootManager.<OCDLBPHJMOP>k__BackingField.ResetEnemyLootDropRate();
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}
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// Token: 0x0601305F RID: 77919 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x601305F")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
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protected override void CNEJGKOACCI(BaseActivitySubScene DDEGOJKBEAN)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06013060 RID: 77920 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6013060")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")]
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protected override void MFLMMAOBIIL(BaseActivitySubScene DDEGOJKBEAN)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06013061 RID: 77921 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6013061")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "8")]
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protected override void IDHFECGJFJJ(BaseActivitySubScene DDEGOJKBEAN)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06013062 RID: 77922 RVA: 0x00459AB8 File Offset: 0x00457CB8
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[Token(Token = "0x6013062")]
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[Address(RVA = "0x14E6FF0", Offset = "0x14E5FF0", VA = "0x1814E6FF0")]
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private void DBNPEKLNCJA()
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{
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if (this.hasEnabledChestLimit && KKPBCOOONNK.BNNCCCFFALC)
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{
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ulong num;
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EquipmentSpawnerChest[] componentsInChildren = base.GetComponentsInChildren<EquipmentSpawnerChest>(num != 0UL);
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int num2 = this.maxEnabledLootChests;
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if (componentsInChildren.Length > num2)
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{
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int num3 = 0;
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int num4 = this.maxEnabledLootChests;
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int num5 = componentsInChildren.Length;
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num5 -= num4;
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int num6 = Mathf.Max(0, num5);
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int length = componentsInChildren.Length;
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if (num3 < length && num3 < num6)
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{
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EquipmentSpawnerChest[] array = this.guaranteedEnabledChests;
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int length2 = componentsInChildren.Length;
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bool flag;
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if (!flag)
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{
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num3++;
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EquipmentSpawnerChest equipmentSpawnerChest = componentsInChildren[num3];
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int num7 = 0;
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equipmentSpawnerChest.MasterEnable(num7 != 0);
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num3++;
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}
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ulong num8;
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componentsInChildren[num3].MasterEnable(num8 != 0UL);
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num3++;
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}
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if (num3 < componentsInChildren.Length)
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{
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ulong num9;
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componentsInChildren[num3].MasterEnable(num9 != 0UL);
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num3++;
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}
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}
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}
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}
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// Token: 0x06013063 RID: 77923 RVA: 0x00459BA4 File Offset: 0x00457DA4
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[Token(Token = "0x6013063")]
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[Address(RVA = "0x14E73E0", Offset = "0x14E63E0", VA = "0x1814E73E0")]
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public ActivitySubSceneLoot()
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{
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}
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// Token: 0x0400C436 RID: 50230
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400C436")]
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[SerializeField]
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private bool hasEnabledChestLimit = true;
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// Token: 0x0400C437 RID: 50231
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400C437")]
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[SerializeField]
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private int maxEnabledLootChests = (int)((ulong)8L);
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// Token: 0x0400C438 RID: 50232
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400C438")]
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[SerializeField]
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private EquipmentSpawnerChest[] guaranteedEnabledChests;
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// Token: 0x0400C439 RID: 50233
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400C439")]
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[SerializeField]
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private bool hasCustomEnemyLootDropRate;
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// Token: 0x0400C43A RID: 50234
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400C43A")]
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[SerializeField]
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private float customEnemyLootDropRate;
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}
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}
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