23 lines
473 B
C#
23 lines
473 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RecRoom.Avatars
|
|
{
|
|
// Token: 0x0200246A RID: 9322
|
|
[Token(Token = "0x200246A")]
|
|
[Serializable]
|
|
public struct AvatarHairPatternOverride
|
|
{
|
|
// Token: 0x04009C34 RID: 39988
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x4009C34")]
|
|
public AvatarHairPattern Pattern;
|
|
|
|
// Token: 0x04009C35 RID: 39989
|
|
[FieldOffset(Offset = "0x8")]
|
|
[Token(Token = "0x4009C35")]
|
|
public Texture2D Texture;
|
|
}
|
|
}
|