Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

29 lines
729 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Creation
{
// Token: 0x02003149 RID: 12617
[Token(Token = "0x2003149")]
[CreateAssetMenu]
public class AvailablePrefabConfig : ScriptableObject
{
// Token: 0x060155AF RID: 87471 RVA: 0x004F9FF0 File Offset: 0x004F81F0
[Token(Token = "0x60155AF")]
[Address(RVA = "0x199C320", Offset = "0x199B320", VA = "0x18199C320")]
public AvailablePrefabConfig()
{
List<SpawnableTool> list = new List();
this.AvailablePrefabs = list;
base..ctor();
}
// Token: 0x0400E1CC RID: 57804
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400E1CC")]
public List<SpawnableTool> AvailablePrefabs;
}
}