29 lines
729 B
C#
29 lines
729 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Creation
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{
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// Token: 0x02003149 RID: 12617
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[Token(Token = "0x2003149")]
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[CreateAssetMenu]
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public class AvailablePrefabConfig : ScriptableObject
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{
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// Token: 0x060155AF RID: 87471 RVA: 0x004F9FF0 File Offset: 0x004F81F0
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[Token(Token = "0x60155AF")]
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[Address(RVA = "0x199C320", Offset = "0x199B320", VA = "0x18199C320")]
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public AvailablePrefabConfig()
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{
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List<SpawnableTool> list = new List();
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this.AvailablePrefabs = list;
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base..ctor();
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}
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// Token: 0x0400E1CC RID: 57804
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400E1CC")]
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public List<SpawnableTool> AvailablePrefabs;
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}
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}
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