30 lines
810 B
C#
30 lines
810 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Equipment
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{
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// Token: 0x02002F92 RID: 12178
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[Token(Token = "0x2002F92")]
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public class EquipmentWardrobeRuntimeConfig : ScriptableObject
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{
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// Token: 0x060148EF RID: 84207 RVA: 0x004C07C0 File Offset: 0x004BE9C0
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[Token(Token = "0x60148EF")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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public EquipmentWardrobeRuntimeConfig()
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{
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}
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// Token: 0x0400D593 RID: 54675
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D593")]
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public List<EquipmentSkinMappingData> toolSkinMaps;
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// Token: 0x0400D594 RID: 54676
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D594")]
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public List<EquipmentSkinSelectionData> defaultUnlockedSelections;
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}
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}
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